tag:blogger.com,1999:blog-2750858425589737642.post5085744778678702844..comments2024-03-27T10:43:30.532+00:00Comments on Known World, Old World: Skill Rolls in AFF2eAndy Bartletthttp://www.blogger.com/profile/06683770320671028815noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2750858425589737642.post-60187122645802805652016-12-25T06:16:38.280+00:002016-12-25T06:16:38.280+00:00Roll Skill+acrobatics to stop me!! :-)Roll Skill+acrobatics to stop me!! :-)Anonymoushttps://www.blogger.com/profile/08045035810170152443noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-57618182476892523682016-12-25T06:15:39.180+00:002016-12-25T06:15:39.180+00:00I love this. Stolen.I love this. Stolen.Anonymoushttps://www.blogger.com/profile/08045035810170152443noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-83122917068482509732014-12-01T19:06:36.544+00:002014-12-01T19:06:36.544+00:00Narrative? I mean the skill level in the fiction o...Narrative? I mean the skill level in the fiction of the game world, rather than the mechanics.Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-80003800169224278142014-12-01T19:06:12.356+00:002014-12-01T19:06:12.356+00:0058%? That's a real good chance! Well, compared...58%? That's a real good chance! Well, compared to WFRP1e, where, by the book, mundane NPCs have a 30-40% chance of success when 'tested'. <br /><br />I've come to believe that if a character - PC or NPC - is meant to be skilled in a particular area then under most conditions there should not be a 'test', just an automatic success. 'Tests' should be reserved for skill use under 'adventuring stress' and the like, and even then what counts as 'stress' or out of the ordinary conditions ought be determined by 'narrative' skill level.Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-15925073112258883382014-11-20T18:37:39.845+00:002014-11-20T18:37:39.845+00:00Also, it seems a bit off that most NPCs in the wor...Also, it seems a bit off that most NPCs in the world (who have a skill of 5 and a special skill of 2 in their chosen profession according to the Heroes' Companion) would only succeed at their jobs 58% of the time if doing your job required a roll. They should be able to perform their duties without too many rolls, otherwise their skills would have to higher or the tolerance for incompetence on Titan is higher.Stuart Lloydhttps://www.blogger.com/profile/15100216520313336932noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-79871835513150997572014-11-15T20:49:24.753+00:002014-11-15T20:49:24.753+00:00Great minds think alike. your version is an improv...Great minds think alike. your version is an improved version, especially when it comes to simplifying NPCs.Stuart Lloydhttps://www.blogger.com/profile/15100216520313336932noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-40337313472522010282014-11-13T12:13:55.971+00:002014-11-13T12:13:55.971+00:00Stuart, I've just seen your post on the AFF2e ...Stuart, I've just seen your post on the AFF2e forum regarding automatic success for certain Special Skill values - it appears we were thinking along similar lines!<br /><br />But you got there first...Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-3826650861751992882014-11-12T19:36:33.531+00:002014-11-12T19:36:33.531+00:00Some great points there. I love your NPC statting...Some great points there. I love your NPC statting method. It does make it a piece of cake. I'm also for auto success for certain skill levels to stop someone spending all their xp on skill increases and ploughing through everything. Makes working on special skills more attractive and rounds characters out a bit. I also love your stat calculations. What seems like minor modifiers can create huge swings in probability, so you need to be careful. And good point for noticing that if something has a positive modifier, it might as well be successful . Takes out all that tedious dice rolling.Stuart Lloydhttps://www.blogger.com/profile/15100216520313336932noreply@blogger.com