tag:blogger.com,1999:blog-2750858425589737642.post8146362036505262704..comments2024-03-18T07:17:23.871+00:00Comments on Known World, Old World: Henchmen, Hirelings, and WarbandsAndy Bartletthttp://www.blogger.com/profile/06683770320671028815noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2750858425589737642.post-30232637259038348922015-10-01T01:37:28.960+01:002015-10-01T01:37:28.960+01:00When I was a kid in the early '80s, we played ...When I was a kid in the early '80s, we played D&D (a mishmash of B/X and AD&D) and everyone played more than one character. Sometimes (o.k., many times), it would just be one player and one DM, with the DM controlling some adventurers and the player controlling some others. <br /><br />We never really thought much about it, there weren't that many kids in the neighborhood and we quickly realized that most modules needed more than 2 or 3 adventurers. <br /><br />BTW, I too unpacked and then repacked the FFG Horus Heresy game. As a middle aged man, I just don't have time for overly complex rules. I can barely find time to play and paint, let alone memorize new rulesets. Tiny Basement Warshttps://www.blogger.com/profile/18177114264084517734noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-15430095572857387832015-09-30T20:42:09.335+01:002015-09-30T20:42:09.335+01:00I think the cleverest approach to this I've ev...I think the cleverest approach to this I've ever seen is Ars Magica, where the players create Mage, Companion and Grog (henchmen) characters. Every adventure then becomes like an episode of Mission Impossible with the main character assembling a team. It's not a good game for a one shot, but for a campaign with a group of interested players there's nothing to top it - and from a GM point of view, the players play all the characters which saves a lot of time. <br /><br />I like it quite a lot, if you haven't guessed. Herbert Westhttps://www.blogger.com/profile/04236603020043553029noreply@blogger.com