tag:blogger.com,1999:blog-2750858425589737642.post8223752345885611316..comments2024-03-27T10:43:30.532+00:00Comments on Known World, Old World: I went into the shop to have a look at 5e...Andy Bartletthttp://www.blogger.com/profile/06683770320671028815noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2750858425589737642.post-75408370017057193592014-07-25T02:31:14.742+01:002014-07-25T02:31:14.742+01:00A most generous and kindly post, but it's thin...A most generous and kindly post, but it's things like this that keep me up late slaving over the pasteboard. I do want to do justice to a proper high fantasy game, but I want to make sure that I'm able to carry it off the way I want it to be. And that means working out a lot of details beforehand, usually in the form of a game. For Silent Legions, for example, the question is "How do you let a GM make investigative/horror adventures that fit in a sandbox and can be made as quickly as a side-dungeon?"<br /><br />I think the key is in structuring the prep so as to get the maximum use out of the minimum of work. The GM starts with a regional map. He plants various points of interests- towns, societies, desolate places, and so forth- and for each of these POIs he supplies a specific Antagonist, Friend, Thing, Crime, or whatever list of elements I settle on. Then he creates one or more adventure templates using the tools in the book, leaving the various elements blank. When the PCs take an interest in a POI, he then takes 5 minutes to fill in the template with the features of the POI, smooths over the cracks, and runs it. I think it'll work, though it'll take some tools and techniques to help paper over cracks in the joining. Sine Nominehttps://www.blogger.com/profile/18335794366582322514noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-139677403230406242014-07-24T15:21:46.091+01:002014-07-24T15:21:46.091+01:00Re: my wish for a vanilla fantasy game...
"[...Re: my wish for a vanilla fantasy game...<br /><br />"[20:14] <+KevinCrawford> To take those in order, I've been working on an SWN-powered fantasy game for a year or so now. As Dan implies, I'm not bringing it out until it actually does something _new_, or at least something that other OSR games don't already cover in spades. Right now, the target is a kind of hyper-refined sandbox fantasy game designed to leverage GM effort."<br /><br />From: http://gmshoe.blogspot.com.au/2013/06/q-kevin-crawford-stars-without-number.htmlAndy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.com