<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2750858425589737642</id><updated>2012-02-01T13:39:53.492-08:00</updated><category term='Dungeons and Dragons'/><category term='Runequest'/><category term='Karak Angaz Miners Welfare'/><category term='Hirelings'/><category term='Dungeons and Digressions'/><category term='Old School'/><category term='adventures'/><category term='Dwarf Kings Hold'/><category term='Shadows Over Bogenhafen'/><category term='campaign'/><category term='Discourse and Dragons'/><category term='Play-By-Post'/><category term='Citadel'/><category term='Abercrombie'/><category term='Dragon Warriors'/><category term='Fighting Fantasy'/><category term='Bruegelburg'/><category term='wilderness adventures'/><category term='Mongoose'/><category term='Game Books'/><category term='Chaos'/><category term='gamebooks'/><category term='Warhammer-esque'/><category term='Oblivion'/><category term='Your Adventure Ends Here'/><category term='Characteristics'/><category term='heroic fantasy'/><category term='The Enemy Within'/><category term='Magic Items'/><category term='DnD'/><category term='Critical Hits'/><category term='Mystara'/><category term='FUMBBL'/><category term='TPK'/><category term='Hit Points'/><category term='traits'/><category term='Roleplay Online'/><category term='Warhammer Fantasy Roleplay'/><category term='Fiction'/><category term='Grimdark'/><category term='Monsters'/><category term='Alignment'/><category term='Castle Caldwell'/><category term='WFRP'/><category term='utility'/><category term='Island of the Lizard King'/><category term='Combat'/><category term='Ogres'/><category term='HP'/><category term='Roleplaying'/><category term='passions'/><category term='Warhammer Fantasy Battle'/><category term='Dungeonbowl'/><category term='Greg Stafford'/><category term='The Forest of Doom'/><category term='miniatures'/><category term='Christmas'/><category term='Ral Partha'/><category term='Traveller'/><category term='The First Law'/><category term='WFB'/><category term='Blood Bowl'/><category term='Alternative Armies'/><category term='Economies'/><category term='Dwarfs'/><category term='Experience'/><category term='task resolution'/><category term='Stupid'/><category term='Tales From the Maelstrom'/><category term='BECMI'/><category term='Wandering Monsters'/><category term='Ierendi'/><category term='Henchmen'/><category term='heroism'/><category term='Rogue Trader'/><category term='Random Encounters'/><category term='Pendragon'/><category term='Heroquest'/><category term='Skyrim'/><category term='Warhammer 40K'/><category term='Scorpion Swamp'/><category term='homebrew'/><category term='Gazetteer'/><category term='Starship Traveller'/><category term='CRPGs'/><category term='low level'/><category term='Rick Priestley'/><category term='meatshields'/><category term='medieval'/><category term='Legend'/><category term='CS Lewis'/><category term='Gary Gygax'/><title type='text'>Known World, Old World</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>46</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-2423160287336871266</id><published>2012-02-01T03:51:00.000-08:00</published><updated>2012-02-01T03:58:24.456-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fighting Fantasy'/><title type='text'>YOU are that old.</title><content type='html'>&lt;a href="http://www.fightingfantasy.com/"&gt;New Fighting Fantasy? By Ian Livingstone? Yes. &lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://4.bp.blogspot.com/-kUpT795xLK4/TykoV7wtooI/AAAAAAAAAJM/-AEI6RFyDGU/s1600/350px-FFmain.gif"&gt;&lt;img id="BLOGGER_PHOTO_ID_5704134760325816962" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 350px; CURSOR: hand; HEIGHT: 392px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/-kUpT795xLK4/TykoV7wtooI/AAAAAAAAAJM/-AEI6RFyDGU/s400/350px-FFmain.gif" border="0" /&gt;&lt;/a&gt;To celebrate the 30th anniversary of The Warlock of Firetop Mountain? Yes. We are that old.&lt;br /&gt;&lt;br /&gt;Set in Titan? No. Boo.&lt;br /&gt;&lt;br /&gt;Still, zombies. But aren't they sooo last year?&lt;br /&gt;&lt;br /&gt;&amp;lt;&lt;a href="http://virtualfantasies.blogspot.com/2012/01/ian-livingstone-to-release-new-fighting.html"&gt;thanks to Lloyd of Gamebooks&lt;/a&gt;&amp;gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;p.s. I voted for Escape From Zombie Castle...&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-2423160287336871266?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/2423160287336871266/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2012/02/you-are-that-old.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/2423160287336871266'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/2423160287336871266'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2012/02/you-are-that-old.html' title='YOU are that old.'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-kUpT795xLK4/TykoV7wtooI/AAAAAAAAAJM/-AEI6RFyDGU/s72-c/350px-FFmain.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-835019406379550291</id><published>2012-01-24T10:23:00.000-08:00</published><updated>2012-01-24T10:30:12.479-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Battle'/><title type='text'>Narrative Compensation</title><content type='html'>&lt;div style="text-align: justify;"&gt;Have you been injured in a trip or fall? &lt;a href="http://grognardia.blogspot.com/2011/11/articles-of-dragon-falling-damage.html"&gt;You could be eligible for compensation if you lost more than 1d6 HP per 10' fallen.&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://warhammerforadults.blogspot.com/2012/01/warhammer-for-children.html?showComment=1327429386631#c1522825066663279640"&gt;"Take note of what I say - the players use narrative in order to compensate for the rules. Do you play Warhammer 6? You could use narrative to compensate for the rules. Do you play Warhammer 8? You can use narrative."&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This, one of the Golden Rules of all wargames and roleplaying games.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-835019406379550291?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/835019406379550291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2012/01/narrative-compensation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/835019406379550291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/835019406379550291'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2012/01/narrative-compensation.html' title='Narrative Compensation'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-8173454546058991959</id><published>2012-01-12T06:03:00.000-08:00</published><updated>2012-01-13T01:19:38.960-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Heroquest'/><category scheme='http://www.blogger.com/atom/ns#' term='TPK'/><category scheme='http://www.blogger.com/atom/ns#' term='meatshields'/><title type='text'>Heroquest TPK</title><content type='html'>&lt;div align="justify"&gt;C was missing from last night’s game night, so we played &lt;a href="http://boardgamegeek.com/boardgame/699/heroquest"&gt;Heroquest&lt;/a&gt; rather than continuing our WFRP2e adventure. S played the Evil Wizard, and chose to begin with the first adventure of &lt;a href="http://boardgamegeek.com/boardgameexpansion/1761/heroquest-return-of-the-witch-lord"&gt;Return of the Witch Lord&lt;/a&gt;. The Barbarian, played by D, died in the first room we entered (“this is a game for kids, right?” he asked), from which poured seemingly endless undead and two Chaos Warriors. While he was doing his loincloth and sword thing, my Elf and A’s Wizard fled into a room from which there was no escape. The Elf held the doorway, running out of Body Points when there were just two Skeletons, after which the Wizard went hand-to-hand with the putrid foe, and won! The Wizard then wandered the board, with just one Body Point left, searching for traps, searching for treasure, until there was nothing left to do but open another door. More Mummies! Despite my suggestion that the Wizard attempt to lead the slow Mummies on a chase, leaping a pit trap (which he would have a 50% chance of surviving), which would kill, on average, half of his pursuers, the Wizard bowed to the inevitable and stood toe-to-toe with the ancient Nehekharans. And died.&lt;br /&gt;&lt;br /&gt;Your Adventure Ends Here.&lt;/div&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5696750557902126194" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 307px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/-tluP3dcEN8c/Tw7scyHDvHI/AAAAAAAAAJA/iKdRave4T1M/s400/Witch-king.jpg" border="0" /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;span style="font-size:85%;"&gt;No, we didn't even get close to his front door. We died in his Porch of Doom.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;div align="justify"&gt;Though it doesn’t say so, I think that the heroes you bring to the fallen city of Kalos are meant to be a little more experienced and tooled up that the straight-from-the-box-heroes we ran. Nevertheless, according to S, the Evil Wizard, there were just a handful of monsters left on the map when the Wizard finally died. If we’d played with the Dwarf, and made some slightly different decisions, we might just have scraped through to the Gate of Doom.&lt;br /&gt;&lt;br /&gt;Thinking about number of players and level suitability got me thinking about early D&amp;amp;D modules, which were often recommended for relatively high numbers of players. Given that I've most often played with 3-4 players, these modules couldn't be used at the recommended levels without some careful thought. More, I'm not sure I'd want to play with 8 or so players. One, that's too many to fit around a table - and it's a recipe for a cup of tea going crashing all over character sheets at the least. Two, it's far more likely to be difficult to GM - not only are some players and their characters going to melt into the background, but splitting the party makes plenty of in game sense, and that can be a big headache for a GM. What do people think are the optimum number of players? Does this vary between games? What about multiple characters per player (a solution I'm not keen on)? Is it all down to producing sufficient &lt;a href="http://nerd.christophergeisel.com/index.php/hireling"&gt;meatshields?&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-8173454546058991959?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/8173454546058991959/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2012/01/heroquest-tpk.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/8173454546058991959'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/8173454546058991959'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2012/01/heroquest-tpk.html' title='Heroquest TPK'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-tluP3dcEN8c/Tw7scyHDvHI/AAAAAAAAAJA/iKdRave4T1M/s72-c/Witch-king.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-4468899970977012973</id><published>2012-01-07T11:52:00.000-08:00</published><updated>2012-01-07T13:23:14.676-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Roleplay'/><category scheme='http://www.blogger.com/atom/ns#' term='Karak Angaz Miners Welfare'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='Dwarfs'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Karak Angaz Miners' Welfare</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I've just put the static grass on the base of the last Slayer for my Dwarf Blood Bowl team - the Karak Angaz Miners' Welfare. They're a mix of Dungeon Bowl plastic linesmen, a bunch of very old metal, and two more contemporary Slayers. Okay, still to paint is an old metal version of Barik Farblast, and I've still to pick up a Deathroller...&lt;br class="Apple-interchange-newline"&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/-e7v6WsO7GPI/TwijQNshWqI/AAAAAAAAAIo/xL2yWJxrV5A/s1600/DSCN3143.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/-e7v6WsO7GPI/TwijQNshWqI/AAAAAAAAAIo/xL2yWJxrV5A/s400/DSCN3143.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5694981227759622818" /&gt;&lt;/a&gt;Still to come; earning a living in BECMI D&amp;amp;D and in WFRP1e, and more pictures of miniatures that I started painting months and months ago and have only just got round to finishing.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-4468899970977012973?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/4468899970977012973/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2012/01/karak-angaz-miners-welfare.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4468899970977012973'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4468899970977012973'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2012/01/karak-angaz-miners-welfare.html' title='Karak Angaz Miners&apos; Welfare'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-e7v6WsO7GPI/TwijQNshWqI/AAAAAAAAAIo/xL2yWJxrV5A/s72-c/DSCN3143.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-3801781001216809132</id><published>2012-01-04T14:42:00.000-08:00</published><updated>2012-01-04T14:53:25.218-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bruegelburg'/><category scheme='http://www.blogger.com/atom/ns#' term='Skyrim'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Warriors'/><category scheme='http://www.blogger.com/atom/ns#' term='Oblivion'/><category scheme='http://www.blogger.com/atom/ns#' term='Dwarf Kings Hold'/><title type='text'>Save Me From Skyrim!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Please.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Someone.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://www.manticgames.com/Shop-Home/Dwarf-Kings-Hold/Product/Dwarf-Kings-Hold-Dead-Rising.html"&gt;I got Dwarf King's Hold for Christmas&lt;/a&gt;,&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;a &lt;a href="http://wh40k.lexicanum.com/wiki/Armageddon_Steel_Legion#.TwTXyjWREfU"&gt;40K Steel Legion&lt;/a&gt; squad,&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://www.lead-adventure.com/index.php?cPath=22"&gt;a bunch of Bruegelburg miniatures&lt;/a&gt;,&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;img style="text-align: justify;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 300px; " src="http://4.bp.blogspot.com/-vErucHfkemg/TwTYBGpJltI/AAAAAAAAAIc/UN4K-wp3fNk/s400/bruegelburg_deal_militia.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5693913342377826002" /&gt;&lt;div style="text-align: justify;"&gt;a whole load of &lt;a href="http://dragonwarriors.wetpaint.com/"&gt;Dragon Warriors&lt;/a&gt; books that I bought myself.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;But I also got Skyrim, so those all remain largely untouched. It is much better than Oblivion. In the same way that crack is (apparently) much 'better' than cocaine.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Someone help me. Please.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-3801781001216809132?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/3801781001216809132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2012/01/save-me-from-skyrim.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/3801781001216809132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/3801781001216809132'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2012/01/save-me-from-skyrim.html' title='Save Me From Skyrim!'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-vErucHfkemg/TwTYBGpJltI/AAAAAAAAAIc/UN4K-wp3fNk/s72-c/bruegelburg_deal_militia.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-2485672774593955345</id><published>2012-01-03T11:45:00.000-08:00</published><updated>2012-01-03T11:59:23.339-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='Dragon Warriors'/><category scheme='http://www.blogger.com/atom/ns#' term='Gary Gygax'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='Greg Stafford'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>The First D&amp;D Ever Sold</title><content type='html'>&lt;div align="justify"&gt;The other day I noticed the name of an academic colleague in the list of playtesters for a Mongoose Runequest book. When buying up a cache of out-of-print (&lt;a href="http://serpentking.com/?page_id=153"&gt;but soon to be in-print again&lt;/a&gt;) Dragon Warriors books from a comic shop, I started to talk about the art of Jon Hodgson, who, it turns out, used to work there. And it also turns out that gaming and the small-press comic scene also overlap - whodathunkit?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://weareallus.com/chaosium/thefirstdanddeversold.html"&gt;Greg Stafford's story of how he came to own the first copy of D&amp;D ever sold stretches credulity a little, though.&lt;/a&gt; Two giants of gaming, linked, in gaming utero, by a belt buckle catalogue.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-2485672774593955345?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/2485672774593955345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2012/01/first-d-ever-sold.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/2485672774593955345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/2485672774593955345'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2012/01/first-d-ever-sold.html' title='The First D&amp;D Ever Sold'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-4037318603030934778</id><published>2011-12-15T04:47:00.000-08:00</published><updated>2011-12-19T12:54:07.382-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='Economies'/><category scheme='http://www.blogger.com/atom/ns#' term='Legend'/><title type='text'>RPG isn't working</title><content type='html'>&lt;div style="text-align: justify;"&gt;As unemployment edges toward 3 million and we all face significant cuts in our standard of living over the next few years at least, I thought I’d escape to fantasy. But it is difficult to earn a living there, too. Over the next few posts I’ll consider the ways in which a few RPGs deal with living expenses, and ways of earning a living that aren’t glorified murder and robbery. Some of the economies implied by the equipment and price lists and suggested wages simply do not work.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/-Un1yw5PspNQ/Tuns4QOBlOI/AAAAAAAAAIQ/WQ8xBKSvsV8/s1600/Labour.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="text-align: justify;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 197px; " src="http://2.bp.blogspot.com/-Un1yw5PspNQ/Tuns4QOBlOI/AAAAAAAAAIQ/WQ8xBKSvsV8/s400/Labour.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5686336455702582498" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" &gt;Of course, unemployment rocketed after the Tories won this election. The Saatchi's should be shot in front of their families (Top Gear defence invoked).&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I’ll start with Mongoose’s ‘new’ bargain ruleset, Legend. Legend uses silver and copper pieces as the standard units of currency, with 10cp=1sp.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;On page 111 we have a list of food and lodging for those on the road, i.e. short term lodgings, whether a flop house or a private room, and food bought in inns and taverns, or from street vendors. These range from 3cp a day for poor standard, through 1sp 5cp for average, to 7sp a day for superior food and lodging. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;According to the table on page 85 of Legend, jobs such as Temple Assistant, Librarian, or working in the Militia, for example, can all be expected to earn you about 2sp a day (some of these come with free food and / or lodging), making it perfectly possible to maintain a decent standard of living even if you rely on more expensive short-term rented lodging and buy food in inns and taverns. It would be impossible to maintain a ‘superior’ standard of living through the kinds of employment listed here (except by being a lucky gambler or a good burglar). Some of the jobs, of course, pay far less – a manual labourer can only expect 3cp per day. Nevertheless, it is possible to see how people maintain some kind of standard of living according to the implied economy.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;However, page 85 of Legend also has a table suggesting that PCs should spend a proportion of their ‘personal wealth’ to maintain a certain standard of living, ranging from 10% for ‘subsistence’ to 100% or more for ‘ostentatious’. The preceding page notes that ‘the terms used are relative to the amount of money the Adventurer has available: ‘luxury’ to someone with only a few silvers in their purse might be taking a bath once a week. To someone with several thousand, it might be taking a bath in asses milk every day.’ While I get that wealth is relative, I don’t get how an Adventurer, whose personal wealth will fluctuate much more than a regular person, can maintain what they might call ‘luxury’ simply by spending 80% of their personal wealth. After a successful raid they might have hundreds of silver pieces, AND after a spell of lean pickings, when they are grubbing in their purse to find a handful of copper pieces. Even if it did make sense to say that a person who only knew a nearly empty purse would see their 80% living a luxury, to suggest that an Adventurer would makes little sense.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;And that is before we ask whether personal wealth includes loot, or just the income from employment in spells of ‘down time’. Because, if it includes loot, 1000sp stolen from the Sherriff’s strongbox will maintain a ‘luxurious’ standard of living for an indefinite period of downtime for the price of 800sp. This is true whether the downtime is a month of so of carousing between raids, or a year long spell of semi-retirement until the heat has died down.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I expect that some of this will be expanded in the forthcoming equipment guide, Arms of Legend. But until then, Legend has a system that allows PCs to spend months in downtime between perilous adventures, taking part in an abstract, but still sensible economy.  &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-4037318603030934778?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/4037318603030934778/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/12/rpg-isnt-working.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4037318603030934778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4037318603030934778'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/12/rpg-isnt-working.html' title='RPG isn&apos;t working'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Un1yw5PspNQ/Tuns4QOBlOI/AAAAAAAAAIQ/WQ8xBKSvsV8/s72-c/Labour.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-3738430437627516489</id><published>2011-11-28T13:02:00.000-08:00</published><updated>2011-11-28T13:09:18.562-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CS Lewis'/><category scheme='http://www.blogger.com/atom/ns#' term='Christmas'/><title type='text'>Childish Things</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/-m092U67gx5s/TtP4ABa4EVI/AAAAAAAAAIA/fF0NLX6AfUQ/s1600/cs-lewis1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 395px;" src="http://2.bp.blogspot.com/-m092U67gx5s/TtP4ABa4EVI/AAAAAAAAAIA/fF0NLX6AfUQ/s400/cs-lewis1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5680156234309177682" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;You could have bought a discreet paperback, Clive.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;“Critics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.” C.S. Lewis&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I am in my mid-thirties, with a family, a doctorate, and a mortgage. People have asked what I want for Christmas. Everything I suggested was, essentially, a toy. Ten years or so ago I might well have been ashamed of this.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-3738430437627516489?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/3738430437627516489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/11/childish-things.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/3738430437627516489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/3738430437627516489'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/11/childish-things.html' title='Childish Things'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-m092U67gx5s/TtP4ABa4EVI/AAAAAAAAAIA/fF0NLX6AfUQ/s72-c/cs-lewis1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-4148231556137726293</id><published>2011-11-23T12:55:00.000-08:00</published><updated>2011-11-23T14:01:39.562-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Runequest'/><category scheme='http://www.blogger.com/atom/ns#' term='Legend'/><category scheme='http://www.blogger.com/atom/ns#' term='Mongoose'/><category scheme='http://www.blogger.com/atom/ns#' term='Traveller'/><category scheme='http://www.blogger.com/atom/ns#' term='task resolution'/><title type='text'>Old School Revival</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Old news, perhaps, but Mongoose have their very own Old School Revival going on. Their house sci-fi system is &lt;a href="http://www.mongoosepublishing.com/rpgs/traveller/traveller-core-rulebook.html"&gt;Traveller&lt;/a&gt;, which apparently looks a lot like Classic Traveller (1977). And they’ve announced that their house fantasy system will be &lt;a href="http://www.mongoosepublishing.com/rpgs/legend/legend-core-rulebook.html"&gt;Legend&lt;/a&gt;, aka Mongoose Runequest II, which, again apparently, looks a lot like Runequest 2 (1979).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/-iZRzHuvgXBI/Ts1kDOz0TtI/AAAAAAAAAHo/WGaWkbVcR7Q/s1600/traveller_cover.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 305px; height: 400px;" src="http://4.bp.blogspot.com/-iZRzHuvgXBI/Ts1kDOz0TtI/AAAAAAAAAHo/WGaWkbVcR7Q/s400/traveller_cover.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5678304711861882578" /&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;My copy of hardback Traveller arrived this morning, and I have the Legend core rules on order down my FLGS. Both are available in digest sized books (and if I do run Traveller, I will be tempted to buy the digest sized rulebook to be passed around the table), with the Legend core rulebook looking a steal at £9.99. On the basis of the reviews that I’ve read, I’m expecting to like both systems a lot. Deadly combat, characters differentiated by a manageable skill system that places them firmly in the world, and ‘realistic’ advancement systems. Oh, and deadly combat. Did I say that?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;div style="text-align: justify;"&gt;Traveller looks a lot less intimidating than I had taken it to be when I read about it in the 1980s. Part of that intimidatory presence was what was written and said of character creation – I was left feeling that it was too complex. And compared to Basic D&amp;amp;D, it is. That is a low bar, though. But a greater part of that intimidation was the result the adventures in White Dwarf and Gamesmaster International. They always seemed so interesting and exciting (and the same goes for my late-1980s exposure to Call of Cthulhu), but as a dungeon-hacking player and DM, I really couldn’t understand how you would run a game that involved anything other than a succession of corridors and rooms, largely populated by monstrous combat opponents and stuffed with randomly rolled treasure. We played D&amp;amp;D, and only D&amp;amp;D. The Warlock of Firetop Mountain was our model. We played… poorly.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;div style="text-align: justify;"&gt;In fact, (Mongoose) Traveller looks a relatively clean system, built around 2d6 skill checks, while Legend displays its Basic Roleplay descent in its d% skill checks. Both have easy ways to determine levels of success or failure. Both systems look (relatively) easy to GM, and more importantly, easy for players to understand and build consistent decision-making on. Both have character creation systems that aren’t over long, but look like they’ll do a very nice job of connecting characters to the world/universe in which they will adventure.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-skcaTxVkhSg/Ts1keoxpRwI/AAAAAAAAAH0/VW8NWl8QTao/s400/legendrbspec.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;It seems, whether I like it or not, that I am taken with rules systems that involve character creation that uses careers or the like to tie players to the world and their own history, I like advancement systems that do not produce superheroes, I like skill systems that suggest styles of play other than 'kill everything' (and methods for the mechanical resolution thereof), and I like combat systems that are dangerously deadly, even to experienced PCs. Or, at least, I have come to like systems with these components.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I can see Traveller and Legend becoming become my systems of choice - it'd be nice to support an existing RPG publisher, and FLGS, rather than put most of my disposable income into the hands of eBay traders, and to play a game that is actually in print (with magazine support - see &lt;a href="http://www.mongoosepublishing.com/signsnportentsarchive"&gt;Signs and Portents&lt;/a&gt;).&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;For further 'Old School' goodness, Mongoose also publish Paranoia and the Lone Wolf roleplaying game.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This blogpost has not been brought to you with Mongoose. This is not an advertorial. It has just ended up reading that way.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-4148231556137726293?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/4148231556137726293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/11/old-school-revival.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4148231556137726293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4148231556137726293'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/11/old-school-revival.html' title='Old School Revival'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-iZRzHuvgXBI/Ts1kDOz0TtI/AAAAAAAAAHo/WGaWkbVcR7Q/s72-c/traveller_cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-6446318695470527708</id><published>2011-11-15T12:52:00.000-08:00</published><updated>2011-11-15T15:35:30.253-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Your Adventure Ends Here'/><category scheme='http://www.blogger.com/atom/ns#' term='Fighting Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='Scorpion Swamp'/><title type='text'>Your Adventure Ends Here, Now!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Well, I am rubbish at Fighting Fantasy. Reading the line, ‘YOUR adventure ends here’ seems to come ever earlier with each gamebook that I play. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;My hero has died in all but the Warlock of Firetop mountain so far (and in that one I did cheat my way through the Maze of Zagor). On my most recent excursion to Fire Island with ill-starred Mungo, my hero died knee deep in mud. So I approached Scorpion Swamp with some trepidation. I like Scorpion Swamp – the book, not the place – I like the choice of quests, the fact that your hero can move back and forth from area to area, and that mapping is important for the story of your hero, not solely for the puzzle that YOU, the reader, are solving standing on the bodies of the countless dead and used adventurers that YOU have thrown into this sandbox meatgrinder.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/-UCRwJ8VvVXI/TsLVi95MQ9I/AAAAAAAAAHc/rEvlC2aL08c/s1600/DSCN2993.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img src="http://4.bp.blogspot.com/-UCRwJ8VvVXI/TsLVi95MQ9I/AAAAAAAAAHc/rEvlC2aL08c/s400/DSCN2993.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5675333277146956754" style="text-align: justify;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 300px; height: 400px; " /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;i&gt;I thought that I'd need more space...&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;But, like it or not, I am rubbish. I managed to explore a grand total of four clearings. Including the one in which that your hero starts. I know, my magic ring was warning me of danger, but when faced with the MASTER OF SPIDERS, looming threateningly on his throne, I thought I might talk my way out of trouble. No such luck. Not even a TEST OF LUCK. Next time, when I have a SKILL 10 adventurer, I’m going to just kill sinister guys on sight. Or Snow Witches.  &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-6446318695470527708?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/6446318695470527708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/11/your-adventure-ends-here-now.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/6446318695470527708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/6446318695470527708'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/11/your-adventure-ends-here-now.html' title='Your Adventure Ends Here, Now!'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-UCRwJ8VvVXI/TsLVi95MQ9I/AAAAAAAAAHc/rEvlC2aL08c/s72-c/DSCN2993.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-5623357846700476157</id><published>2011-11-14T09:16:00.000-08:00</published><updated>2011-11-14T13:58:29.190-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Combat'/><category scheme='http://www.blogger.com/atom/ns#' term='Critical Hits'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Roleplay'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadows Over Bogenhafen'/><category scheme='http://www.blogger.com/atom/ns#' term='The Enemy Within'/><title type='text'>Anti-Climactic Critical Hit!</title><content type='html'>&lt;div&gt;&lt;p class="MsoNormal" style="text-align: justify; "&gt;Critical hit systems are a great way to add colour to combat and leave characters with wounds and scars from a source other that the fiat of a cruel GM. They can, though, kill off villains a little too quickly.&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify; "&gt;A few weeks ago, our WFRP game reached the climax of &lt;i&gt;Shadows Over Bogenhafen&lt;/i&gt;. For all the praise that has been heaped on this scenario, it didn’t play out as well as I’d hoped. The players sent their characters round in circles, making little headway in uncovering the diabolic scheme of Johannes Teugen, and seemed to grow more and more frustrated with each session. They wanted adventure, but ‘every time we thought we were rich, it all went wrong’. Perhaps there was a mismatch between the expectations of the players (only one of the four could be described a properly familiar with WFRP, one had played it a couple of times, one had played D&amp;amp;D back in the day, and one had never played an RPG before) and the tone of WFRP 1e. And perhaps I’m just not that good at running an investigative, combat-light game for characters with few resources in world quite so grim.&lt;/p&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/-TVBngX6Ts7E/TsFO2BlqSDI/AAAAAAAAAHQ/YXo1jZ7pk3o/s1600/946180-L.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 307px; height: 400px;" src="http://2.bp.blogspot.com/-TVBngX6Ts7E/TsFO2BlqSDI/AAAAAAAAAHQ/YXo1jZ7pk3o/s400/946180-L.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5674903695509833778" /&gt;&lt;/a&gt;&lt;p class="MsoNormal" style="text-align:justify"&gt;Nevertheless, the party saved Bogenhafen. Despite everything, but with more than a little help from the ‘let-me-tell-you-what-is-happening-NPC’, they managed to secrete themselves inside the warehouse-cum-temple. With the party split, hiding either side of the room, I prohibited talking between the different groups – someone was going to have to declare an action.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;They leapt to the ambush just before the human sacrifice was made. With surprise on his side, Stanley, the Elven Agitator, managed to loose an arrow at Johannes before his mind was wiped by Gideon’s magic. ‘Exploding’ 6s later, and Johannes is bleeding to death, an arrow in the groin. With Johannes down, with filthy brutish armed men and a woman leaping from the darkness, and with Gideon revealing his true, demonic form, the fight was immediately in the party’s favour. The ordinary cultists were screaming in terror, and the hired muscle waiting outside the warehouse were unwilling to assist a demon, even if they could pass their Cool tests, so the fight was 3 on 1. For all Gideon’s powers, the accumulation of attacks will produce enough d6 rolls for damage to take him down. A failed Cool test or two was all that stopped him being hacked to the ground in a single turn.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;An anti-climax. But then, it was an anti-climax to me, as GM. None of the players (much less, the characters), had any idea of just what was at stake as they disrupted the ritual. For all they knew, they simply rescued a young woman and smashed a demonic cult. &lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;a href="http://www.rpg.net/news+reviews/reviews/rev_3268.html"&gt;Funnily enough, our experience appears to be very similar to the ‘playtest’ of this RPGnet review.&lt;/a&gt; Except, at the final moment, ALL the dice all fell right for the player-characters. Which suggests to me that, for all &lt;i&gt;Shadows Over Bogenhafen&lt;/i&gt;’s undoubted qualities, it is very often played poorly by players and GMs. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-5623357846700476157?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/5623357846700476157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/11/anti-climactic-critical-hit.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5623357846700476157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5623357846700476157'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/11/anti-climactic-critical-hit.html' title='Anti-Climactic Critical Hit!'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-TVBngX6Ts7E/TsFO2BlqSDI/AAAAAAAAAHQ/YXo1jZ7pk3o/s72-c/946180-L.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-412623935736225291</id><published>2011-10-25T06:00:00.000-07:00</published><updated>2011-10-25T06:09:49.714-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FUMBBL'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><category scheme='http://www.blogger.com/atom/ns#' term='Old School'/><category scheme='http://www.blogger.com/atom/ns#' term='WFB'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Battle'/><title type='text'>Zhu's Oldhammer Contract</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Zhu Bajiee has devised &lt;a href="http://realmofzhu.blogspot.com/2011/10/oldhammer-contract.html?showComment=1319541151981#c1044422989282915489"&gt;a manifesto for old school Warhammer gaming&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/-cS_qkNcUvSU/Tqa0g5aX3xI/AAAAAAAAAHE/JqqImVdf76g/s1600/220px-Warhammer-second-edition-cover.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 220px; height: 303px;" src="http://3.bp.blogspot.com/-cS_qkNcUvSU/Tqa0g5aX3xI/AAAAAAAAAHE/JqqImVdf76g/s400/220px-Warhammer-second-edition-cover.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5667415658352598802" /&gt;&lt;/a&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"&gt;Inside: Dwarfs in the Jungle!&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In other news, I've being playing too much Blood Bowl lately. &lt;a href="http://fumbbl.com/"&gt;FUMBBL&lt;/a&gt;, the free online Blood Bowl website, is an excellent way of getting a Blood Bowl fix when the logistics of arranging a tabletop game are eating away the fixture list. Anyone else on FUMBBL?&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-412623935736225291?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/412623935736225291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/10/zhus-oldhammer-contract.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/412623935736225291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/412623935736225291'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/10/zhus-oldhammer-contract.html' title='Zhu&apos;s Oldhammer Contract'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-cS_qkNcUvSU/Tqa0g5aX3xI/AAAAAAAAAHE/JqqImVdf76g/s72-c/220px-Warhammer-second-edition-cover.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-6431718619126829317</id><published>2011-10-05T02:14:00.000-07:00</published><updated>2011-10-05T02:49:34.245-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The First Law'/><category scheme='http://www.blogger.com/atom/ns#' term='Abercrombie'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer-esque'/><category scheme='http://www.blogger.com/atom/ns#' term='Fiction'/><title type='text'>Last Argument of Kings</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/-XgAhUGIEO_k/TowhyFxB3KI/AAAAAAAAAG8/xF4w4J3OYOY/s1600/Last%2BArgument%2Bof%2BKings.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 265px; height: 400px;" src="http://4.bp.blogspot.com/-XgAhUGIEO_k/TowhyFxB3KI/AAAAAAAAAG8/xF4w4J3OYOY/s400/Last%2BArgument%2Bof%2BKings.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5659935976122866850" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;'I've been trying to get through this damn book again.' Ardee slapped at a heavy volume lying open, face down, on a chair.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;'The Fall of the Master Maker,' muttered Glotka. 'That rubbish? All magic and valour, no? I couldn't get through the first one.'&lt;/div&gt;&lt;div style="text-align: justify;"&gt;'I sympathise. I'm onto the third and it doesn't get any easier. Too many damn wizards. I get them mixed up with one another. It's all battles and endless bloody journeys, here to there and back again. If I so much as glimpse another map I swear I'll kill myself.'&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;From&lt;i&gt; Last Argument of Kings&lt;/i&gt;, Book 3 of &lt;i&gt;The&lt;/i&gt; &lt;i&gt;First Law &lt;/i&gt;trilogy by Joe Abercrombie. 670 pages long, plus two other books of similar length.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Good, nasty, cynical fun. Very 'Warhammery'. Recommended.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-6431718619126829317?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/6431718619126829317/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/10/last-argument-of-kings.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/6431718619126829317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/6431718619126829317'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/10/last-argument-of-kings.html' title='Last Argument of Kings'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-XgAhUGIEO_k/TowhyFxB3KI/AAAAAAAAAG8/xF4w4J3OYOY/s72-c/Last%2BArgument%2Bof%2BKings.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-5703453320534332708</id><published>2011-09-26T08:39:00.000-07:00</published><updated>2011-09-26T12:26:41.784-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer 40K'/><category scheme='http://www.blogger.com/atom/ns#' term='Alternative Armies'/><category scheme='http://www.blogger.com/atom/ns#' term='Tales From the Maelstrom'/><category scheme='http://www.blogger.com/atom/ns#' term='Rick Priestley'/><category scheme='http://www.blogger.com/atom/ns#' term='Rogue Trader'/><title type='text'>Rogue Trader Timeslides</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/-3337BcRtdj4/ToCc_hgEb0I/AAAAAAAAAGs/L_qidip7Ea4/s1600/20110926_38.JPG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/-3337BcRtdj4/ToCc_hgEb0I/AAAAAAAAAGs/L_qidip7Ea4/s400/20110926_38.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5656693747115913026" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;For the sake of the universe I couldn’t allow these books to touch. Never cross the streams.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I recently won an Amazon voucher and decided to pick up Fantasy Flight Games’ Warhammer 40K RPG, Rogue Trader. At a quick read through it looks pretty good. Percentile characteristic tests the standard resolution mechanic, this should be a game that is pretty easy to pick up and play. And to, hopefully, GM without reference to the rulebook more than a few times a session. Or, hoping against the odds, to persuade someone else to GM.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;As well as a nifty way of abstractly dealing with the resources that a Rogue Trader can draw on – do keeping track of the exchange rate between Galactic Groats and Plutonian Pesos – FFG’s Rogue Trader also contains a set of simple rules for ship-level space combat. Now, while I am wary of using miniatures too heavily in RPGs – I sympathise with the argument that they break the suspension of disbelief and pull players from their much more vivid imaginations – I also do love miniatures. If we do play Rogue Trader the RPG I have an excuse to buy and paint up some cool sci-fi miniatures, both characters and spaceships. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/-5mFuVyhrk4c/ToCdZkzo8PI/AAAAAAAAAG0/-rSfdj-mjaE/s1600/ib05_ws.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 105px;" src="http://1.bp.blogspot.com/-5mFuVyhrk4c/ToCdZkzo8PI/AAAAAAAAAG0/-rSfdj-mjaE/s400/ib05_ws.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5656694194679902450" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;Just an aside, doing a bit of wishlist browsing I found these guys at &lt;a href="http://www.alternative-armies.com/Ion_Age_Miniature_Range.htm"&gt;Alternative Armies&lt;/a&gt; – were these the centrepiece of a regular advert in late 1980s/early 1990s Dragon Magazine or White Dwarf? Or has my memory been operating in non-linear time again.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;But what will certainly get some sci-fi miniatures onto the painting table is to schedule a game of Rogue Trader (1987). I’ve always been enamoured with the very book – the one in the photo is an eBay purchase, only Tzeentch knows where my original copy now resides. Before the Warhammer 40K universe became so organised and catalogued it seemed to be a crazy, gonzo but still, grimdark (right from the start the ‘heroes’ are space Nazis who worship a corpse-king sustained by mass human sacrifice) game infused with a 2000AD aesthetic.&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Over at &lt;a href="http://talesfromthemaelstrom.blogspot.com/"&gt;Tales From the Maelstrom&lt;/a&gt; there is &lt;a href="http://talesfromthemaelstrom.blogspot.com/2011/09/rick-priestley-interview.html"&gt;an interview with Rick Priestley&lt;/a&gt;, which is well worth a read. Together with &lt;a href="http://talesfromthemaelstrom.blogspot.com/2011/05/old-school-gaming-my-take.html"&gt;Andy’s take on what the Old School Revival in miniature gaming should mean&lt;/a&gt;, we have a set of ideas that I would like to put into action, even if, in weakness, I might fall back on ‘1500 points, by the book’ – not for a desire for competitive, tournament-style play, but simply in order to get a game up and running with little fuss. However, if you need an account of this philosophy in action, check out &lt;a href="http://talesfromthemaelstrom.blogspot.com/2011/04/urban-uprising-rogue-trader-battle.html"&gt;one of their well illustrated battle reports&lt;/a&gt;, and envy.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/-5mFuVyhrk4c/ToCdZkzo8PI/AAAAAAAAAG0/-rSfdj-mjaE/s1600/ib05_ws.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-5703453320534332708?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/5703453320534332708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/09/rogue-trader-timeslides.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5703453320534332708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5703453320534332708'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/09/rogue-trader-timeslides.html' title='Rogue Trader Timeslides'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-3337BcRtdj4/ToCc_hgEb0I/AAAAAAAAAGs/L_qidip7Ea4/s72-c/20110926_38.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-5247821922164305026</id><published>2011-09-23T14:10:00.002-07:00</published><updated>2011-09-23T14:35:36.692-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Grimdark'/><category scheme='http://www.blogger.com/atom/ns#' term='Experience'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Roleplay'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadows Over Bogenhafen'/><category scheme='http://www.blogger.com/atom/ns#' term='The Enemy Within'/><title type='text'>…and every time we thought we’d be rich, it all went wrong</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/-axzpGgzOI90/Tnz5CPLx63I/AAAAAAAAAGc/1fwjZcNJELU/s1600/Satipo.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 284px;" src="http://4.bp.blogspot.com/-axzpGgzOI90/Tnz5CPLx63I/AAAAAAAAAGc/1fwjZcNJELU/s400/Satipo.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5655669048901495666" /&gt;&lt;span class="Apple-style-span" &gt;&lt;div style="text-align: center;"&gt;Just when Alfred Molina thought he was rich... &lt;/div&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I arrange sessions of our ‘The Enemy Within’ campaign by Facebook. After a long gap between sessions, due to holidays and illness, I asked my players to remind themselves what had gone before. S, playing Stanley, the Elven Seer (and now Agitator for Elven-Human understanding), summed up the group’s previous adventures so; “There was some weird shit going down underground...and every time we thought we'd be rich, it all went wrong...”. Which suggests that we are playing WFRP the right way.&lt;/div&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-x2xf_xREfXo/Tnz5KQP0S0I/AAAAAAAAAGk/Ipg77qWx5yQ/s1600/satipo%2B%25281%2529.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/-x2xf_xREfXo/Tnz5KQP0S0I/AAAAAAAAAGk/Ipg77qWx5yQ/s400/satipo%2B%25281%2529.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5655669186625817410" /&gt;&lt;/a&gt;&lt;p&gt;&lt;/p&gt;&lt;span class="Apple-style-span" &gt;&lt;div style="text-align: center;"&gt;...he realised he wouldn't be in the sequels, and would end up in a downbeat 'dramady' with Dawn French&lt;/div&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;We ended the last session with the party being escorted from the office of Johannes Teugen, after some frankly incoherent ranting about demons, murder and the Ordo Septinarius from Olaf, the Herdsman who bears an uncanny resemblance to the dead-by-the-roadside-target-of-an-assassin Kastor Lieberung. Quite frankly, I can’t tell whether Olaf’s oddness is the result of good roleplaying by C, or if C is just odd. Whatever, it is certainly entertaining, as is Olaf’s role as a sidekick to Stanley, throwing pamphlets on Elven-Human understanding – which the illiterate Olaf can’t read – in the faces of people who treat the Elf with the culturally appropriate level of suspicion and hostility.&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;And we’ve also had some PvP violence, at least within the confines of the wrestling ring. After Axel, a Protagonist, fighting under the name ‘Madhead’, defeated Schaffenfest carnival wrestler ‘Crusher’ Braugen two nights running, Olaf volunteered to step into the ring. Adopting the fighting name ‘Meatloaf’ (who am I to veto such silliness – this is a world in which a background NPC is called Von Saponathiem!), and with an unexpectedly good series of rolls, Olaf knocked Axel out, nearly ruining the promoter, who had offered long odds on the farmboy. Unfortunately for them, they’re now relatively famous faces in Bogenhafen (and beyond), which has got them out of a scrape or two, but might well prove a handicap if they need to pass unnoticed anytime soon, anywhere nearby.&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;A note of playing a game with session-based experience systems: I am a little worried that the characters are gaining experience at too fast a rate. As adults, we don’t play for hours upon end – a typical session being a 3 hour game from 8pm (after baby R is definitely in bed) while 11pm (so we can all shuffle off to bed at a sensible hour) so the per-session suggested EP rewards are probably accumulating at a quicker pace in terms of game time than the designers expected. A long time ago in a far away place (no, really, the 1980s and the Dominican Republic) we would play D&amp;amp;D for twice that length of time (easily) – there was only homework and Nintendo to get in the way. To compound that, as adults, we seem to get through less ‘action’ or ‘plot’ than we did as gung-ho kids – far more time is devoted to fleshing out the little encounters, the incidences of adventuring, than I remember ever doing as a teen (for example, when I ran my mother and A through the Oldenhaller Contract last year they spent a fair portion of the time working as labourers and exploring the city than biting on any adventure leads I presented to them. And they enjoyed doing that). I think that it might be sensible to go for EP rewards at the low end of the recommended scale for future sessions. Gotta keep that grim vibe going.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-5247821922164305026?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/5247821922164305026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/09/and-every-time-we-thought-wed-be-rich.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5247821922164305026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5247821922164305026'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/09/and-every-time-we-thought-wed-be-rich.html' title='…and every time we thought we’d be rich, it all went wrong'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-axzpGgzOI90/Tnz5CPLx63I/AAAAAAAAAGc/1fwjZcNJELU/s72-c/Satipo.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-2413069818213654260</id><published>2011-09-22T01:23:00.000-07:00</published><updated>2011-09-22T01:27:04.274-07:00</updated><title type='text'>Sails billow on the horizon</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/-ej5U1gVlyU4/Tnrw5fnADRI/AAAAAAAAAGU/5VRAyphK7II/s1600/m1980877a_FinalSpread.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 209px;" src="http://2.bp.blogspot.com/-ej5U1gVlyU4/Tnrw5fnADRI/AAAAAAAAAGU/5VRAyphK7II/s400/m1980877a_FinalSpread.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5655097152645369106" /&gt;&lt;/a&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span lang="EN-GB"&gt;Via &lt;a href="http://quirkworthy.com/2011/09/22/thats-more-like-it/"&gt;Quirkworthy&lt;/a&gt;, I see that &lt;a href="http://www.games-workshop.com/gws/content/blogPost.jsp?aId=18300021a&amp;amp;_requestid=113672"&gt;Games Workshop have an example of a Dreadfleet game turn&lt;/a&gt;. It looks pretty fun to me. I'm hoping that it'll be something that I can [paint up to an acceptable standard and] introduce to friends without them realising they are playing a miniature-based wargame.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-2413069818213654260?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/2413069818213654260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/09/sails-billow-on-horizon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/2413069818213654260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/2413069818213654260'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/09/sails-billow-on-horizon.html' title='Sails billow on the horizon'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-ej5U1gVlyU4/Tnrw5fnADRI/AAAAAAAAAGU/5VRAyphK7II/s72-c/m1980877a_FinalSpread.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-5159064599061910234</id><published>2011-09-21T11:52:00.000-07:00</published><updated>2011-09-22T01:04:44.505-07:00</updated><title type='text'>Ah Ha, Me Hearties!</title><content type='html'>&lt;p class="MsoNormal" style="text-align:justify"&gt;Knowing me, knowing you, we all have a love-hate (or hate-love) relationship with the evil empire of gaming. We might love what it was, but hate what it is. We might love its settings, even its current games (I enjoy WFB8e myself, even if you do need several hundred miniatures to play it properly), but hate its business model. Or its arrogance. Or its rabid lawyers. Or its attempt to strip its settings of any adult sensibilities, making them child-friendly, but with skullz. And just this weekend, I said that I was thinking of consciously abstaining from Games Workshop and supporting other British games companies that I feel have captured some of the feel of early / earlier Games Workshop. Such as &lt;a href="http://www.manticgames.com/"&gt;Mantic&lt;/a&gt;.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;But then, on Monday, on Talk Like Pirate Day, with another mid-thirties birthday looming, I went into my local Games Workshop and pre-ordered (or ordered, as we used to say) their new pirate memory game.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;a href="http://www.youtube.com/watch?v=zMHkky_U0pE"&gt;&lt;iframe width="480" height="360" src="http://www.youtube.com/embed/0KpNBkjltc8" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;span class="Apple-style-span"&gt;Believe me, this is a lot better than the Games Workshop produced video…  look for that on YouTube.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;Dreadfleet has managed to summon up a lot of negative reaction. I find some of these reactions baffling.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;First, price. Sure, £70 is a lot of money. But, having been into one of my two non-GW FLGS recently – &lt;a href="http://www.rulesofplay.co.uk/"&gt;Rules of Play&lt;/a&gt;, the other being &lt;a href="http://www.firestormgames.co.uk/"&gt;Firestorm&lt;/a&gt; – I know that there are big box boardgames that come in just as expensive. And, as others have pointed out, Games Workshop is in competition with other, non-tabletop gaming forms of entertainment these days. Now, imagine the afternoons’ entertainment you get from taking your kids to a football or rugby game… and the price.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-NiEwhk7cj0k/Tno2eRpzBEI/AAAAAAAAAGM/Rmt7i68C9AY/s1600/dfcontents1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 203px;" src="http://1.bp.blogspot.com/-NiEwhk7cj0k/Tno2eRpzBEI/AAAAAAAAAGM/Rmt7i68C9AY/s400/dfcontents1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5654892175879767106" /&gt;&lt;/a&gt;And the components do look good too, with 10 ship models (that are pretty big) and a bunch of scenery, and a good sized playmat. Sure, the sculpts are in the overblown Games Workshop-style – which some have criticised are being ‘cartoony’ – but that is as much the end-point of having John Blanche as your chief visionary for thirty years as it is the kiddification of the gaming worlds. His paintings that were used to illustrate Games Workshop stuff in the 1980s were pretty out there… [on which note, check out &lt;a href="http://gothicpunk.tumblr.com/"&gt;gothic punk&lt;/a&gt; and &lt;a href="http://fuckyeahbritisholdschoolgaming.tumblr.com/"&gt;fuckyeahbritisholdschoolgaming&lt;/a&gt; to get your nostalgia kick in the eyes]&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;But there are two related negative reactions that are even more baffling. Some are complaining that, as Dreadfleet is a one off, they will not be able to spend hundreds of pounds expanding the game. ‘The game won’t be supported’, they moan. So… we won’t see a never ending stream of new models and rulebooks, that carry with them the implication that if we don’t buy and use these, we’re not playing it right. Well, good! [And I play a whole bunch of games that are not supported anymore, such as WFRP1e, and games that don’t need any support, such as, well, any boardgame in existence.]&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;Another related set of negative reactions can summarised as, ‘who the hell is this game aimed at? Not me, I’m waiting for the new Blood Angels Codex / Vampire Counts Army Book. Maybe,’ they say, ‘I’d be interested if I could use my existing miniatures in the game, or bring the Dreadfleet miniatures over to my WFB games…’&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;But that is the very attraction of Dreadfleet. It is a boxed game, complete in itself. Not a crippled version of a tabletop wargame, the way that starter sets for WFB – such as &lt;st1:city st="on"&gt;Battle&lt;/st1:city&gt; for &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Skull&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;Pass&lt;/st1:placetype&gt;&lt;/st1:place&gt; – have been. A game that involves no commitment to ‘the Hobby’ in order to play in the way that the designers intended. A game that you can play it with anyone who pops over, not only those with whom you share a crippling addiction to plastic crack.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;So its not a revamp of Warhammer Quest. Sure, that’s a shame. So its not a new version of Blood Bowl – well, you can still get that for £50 from Games Workshop, so I don’t understand why anyone would want to risk ruining the game with a 're-implementation'. But it is a new game from Games Workshop that does not require the hundreds of pounds and hundreds of hours commitment that assembling and painting two armies (yes, two because that is what you need to play a game) and enough scenery to play a proper game of 40K or WFB.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;It is strange to read people criticism Games Workshop because they are NOT maximising the amount of money they can squeeze from gamers. I not sure that it’s a bad business decision, as some seem to think – &lt;a href="http://quirkworthy.com/2011/09/17/dreadfleet-feared-cash-cow-of-the-high-seas/"&gt;see Jake Thornton’s blog for an industry insider’s argument on the business case for Dreadfleet&lt;/a&gt;. Well, they certainly got £70 out of me. But let us imagine that it is a mistake, that those critics ‘worried’ about Games Workshop’s business plan are right. What conclusion should we come to? That the game designers at Games Workshop have created a cool game (or, at least, a game that they think is cool) and have managed to bring it to market against corporate demands to maximise their hold on the disposable income of British geek-dom. And that, surely, is a good thing.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;Caveats – 1) the models could be riddled with miscasts. 2) The ruleset could be terrible. We’ll see in October.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;[For an interesting discussion about visiting Games Workshop as an adult with a taste in the kind of games that GW have long abandoned, see &lt;a href="http://fightingfantasist.blogspot.com/2011/09/so-i-went-to-workshop-today.html"&gt;Fighting Fantasist&lt;/a&gt;.]&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-5159064599061910234?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/5159064599061910234/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/09/ah-ha-me-hearties.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5159064599061910234'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5159064599061910234'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/09/ah-ha-me-hearties.html' title='Ah Ha, Me Hearties!'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/0KpNBkjltc8/default.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-6404079831351835766</id><published>2011-09-15T02:51:00.000-07:00</published><updated>2011-09-15T03:24:25.575-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Roleplay Online'/><category scheme='http://www.blogger.com/atom/ns#' term='CRPGs'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Roleplay'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='Roleplaying'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><title type='text'>We, who are about to grind, salute you!</title><content type='html'>&lt;p class="MsoNormal" style="text-align: justify;"&gt;I have been ill. Unable to sleep, I found myself that the best way of filling the time once the rest of the family was in bed was to play on the Xbox. I downloaded trials of &lt;a href="http://www.blogger.com/www.dragonage.bioware.com/"&gt;Dragon Age II&lt;/a&gt;, &lt;a href="http://www.blogger.com/www.dungeonsiege.com/"&gt;Dungeon Siege III&lt;/a&gt;, and &lt;a href="http://www.castlecrashers.com/"&gt;Castle Crashers&lt;/a&gt;. All of these are described as RPGs. Even Castle Crashers, which makes Gauntlet look sophisticated.&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;a href="http://1.bp.blogspot.com/-lfOlq0ObseU/TnHPW9b6P1I/AAAAAAAAAF0/U2vKUTw9Z-Y/s1600/castle-crashers.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="text-align: justify;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 219px; " src="http://1.bp.blogspot.com/-lfOlq0ObseU/TnHPW9b6P1I/AAAAAAAAAF0/U2vKUTw9Z-Y/s400/castle-crashers.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5652527000682381138" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: underline; "&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="margin-right: auto; margin-left: auto;"&gt;&lt;img src="http://1.bp.blogspot.com/-Uw30yw75XhY/TnHPhzkClFI/AAAAAAAAAF8/MkXX7hA7jqs/s400/original.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5652527187010688082" style="text-align: justify;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 283px; " /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;I have been travelling. With my netbook, I have been able to play some ‘old-school’ games. &lt;a href="http://en.wikipedia.org/wiki/Baldur%27s_Gate"&gt;Baldur’s Gate&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Darklands_(video_game)"&gt;Darklands&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Pool_of_Radiance"&gt;Pools of Radiance&lt;/a&gt;. All of these are described as RPGs. Two are AD&amp;amp;D games, the other one could very easily make the claim of being more ‘Warhammer’ than Warhammer.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: underline; "&gt;&lt;p class="MsoNormal" style="text-align: justify; "&gt;&lt;a href="http://3.bp.blogspot.com/-eFdHqdMyMwc/TnHQVmEZ5tI/AAAAAAAAAGE/Cehs8UNsA_o/s1600/1077-darklands-dos-screenshot-maze-explorations.gif" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://3.bp.blogspot.com/-eFdHqdMyMwc/TnHQVmEZ5tI/AAAAAAAAAGE/Cehs8UNsA_o/s400/1077-darklands-dos-screenshot-maze-explorations.gif" border="0" alt="" id="BLOGGER_PHOTO_ID_5652528076741535442" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;/span&gt;&lt;i&gt;&lt;div style="display: inline !important; "&gt;&lt;i&gt;&lt;span class="Apple-style-span"&gt;We, who are about to grind, salute you.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/i&gt;&lt;div style="font-style: italic; "&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;But there is no such thing as a computer role-playing game.&lt;p&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify; "&gt;Oh, there are CRPGs, in the same way that there is a genre of music that is called RnB. But just as RnB is not ‘rhythm and blues’, CRPGs are not ‘role playing games’. They might share some mechanics, they might share setting, and atmosphere, with role playing games. But they lack what makes tabletop role playing games such a distinctive experience. &lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify; "&gt;There is no inter-player interaction that makes a role playing game so much fun. The very best party-based CRPGs, in which different party members are more than simple collections of statistics, but have different motivations and personalities, paradoxically reveal the very emptiness of the role-playing aspect. Even in the great CRPGs, from Baldur’s Gate to Dragon Age, the interaction between party members, and even the actions of the primary character, the nominal PC, are scripted. There might be a handful of different options, but there is no freedom. How does the ‘PC’ develop as a character? Entirely along the lines determined by the hand of a ‘dead’ GM.&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify; "&gt;And the worst? The worst mistake levelling up and getting new gear and ‘feats’ as character development. They mistake the mechanics and terminology of a role-playing game for the thing itself.&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify; "&gt;A ‘dead’ GM? A human GM responds to the actions of the group and invents the world and the events of the game on the fly. Sure, he may do so by drawing on the crystallised labour of other GMs – from the rules themselves, through encounter tables, to whole adventures. But the golden rule, or rule zero, or whatever a particular game calls it, is that nothing is fixed, everything can be house-ruled, improvised, bent to suit the people playing the game.&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify; "&gt;But worst of all is a lack of any sense of peril in CRPGs. By way of ‘Save Game’. A GM might fudge a roll, he might power down an encounter. But I have never played with a GM has said, ‘well, that encounter didn’t go as well as it might. Let’s start again from just before you kick the door down.’ Where a GM has said that again, and again, and again, until a satisfactory end to the encounter has been reached. The save and reload isn’t just a way of dealing with TPKs, but also with the death of single characters, with conversations in which the wrong option has been taken, with the failed skill rolls when searching for loot.&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify; "&gt;Don’t use the save function? Well, what sort of game would Baldur’s Gate be then? Endless replays of the first few maps, most likely. The game, like the vast majority of CRPGs, is designed to be played with constant saving and reloading, not for playing through as one does a role playing game adventure or campaign. &lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify; "&gt;What of MMORPGs? Don’t they have player interaction and even, at a stretch, an active, ‘living’ GM? Potentially, yes, an MMORPG could be a role playing game. But the first M – Massive – renders it highly unlikely that this potential could ever be fulfilled. The ‘Massive’ aspect places the hand of the GM at such a remove the world has to operate mechanically and programmatically, and means that rather than a group of players collectively producing a fantasy world and narrative within the confines of a game system, you have just let a thousand – no hundreds of thousands of loons – into your game. Loons for whom RPG means just what they have been taught by CRPGs – relentless grinding and gold-farming, practiced min-maxing, endless meta-gaming, and worst of all, juvenile ‘pwning’. I was going to say anti-social ‘pwning’, but that is exactly the social convention by which many MMORPGs operate.&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify; "&gt;If you want to play role-playing games online, try play-by-email, try Skype, try &lt;a href="http://rpol.net/"&gt;RPOL&lt;/a&gt;. Human GMs, small numbers of human players, and interaction, improvisation, and invention.&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify; "&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;No, computers can’t do role-playing games. But they can do good ‘adventure games’. Some of these call themselves CRPGs, and some do not. The Grand Theft Auto games, Red Dead Redemption, even some FPS such as Bioshock, are all ‘adventure games’. That they lack the mechanics and terminology popularised by Dungeons &amp;amp; Dragons is irrelevant, they are no less, and no more, a role-playing game than CRPGs.  &lt;/p&gt;&lt;p style="font-style: italic; color: rgb(0, 0, 238); "&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="font-style: italic; color: rgb(0, 0, 238); "&gt;&lt;span lang="EN-GB"&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-6404079831351835766?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/6404079831351835766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/09/we-who-are-about-to-grind-salute-you.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/6404079831351835766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/6404079831351835766'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/09/we-who-are-about-to-grind-salute-you.html' title='We, who are about to grind, salute you!'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-lfOlq0ObseU/TnHPW9b6P1I/AAAAAAAAAF0/U2vKUTw9Z-Y/s72-c/castle-crashers.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-2927662242459927372</id><published>2011-07-12T07:11:00.000-07:00</published><updated>2011-08-03T07:33:28.951-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Citadel'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Roleplay'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='The Enemy Within'/><category scheme='http://www.blogger.com/atom/ns#' term='Ral Partha'/><title type='text'>The Fellowship of the Grim</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/-e6pcMlDqnHY/TjlcHzoTspI/AAAAAAAAAFs/GdC8zzdylIA/s1600/DSCN2704.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/-e6pcMlDqnHY/TjlcHzoTspI/AAAAAAAAAFs/GdC8zzdylIA/s400/DSCN2704.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5636637697818997394" /&gt;&lt;/a&gt;The party assembles.&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Well, we've played two sessions of The Enemy Within, with another lined up for tonight. The party are just about to enter the tunnels of Bogenhafen. Don't worry too much about spoilers, none of my players read my blog. If any of you do, exercise care. That, or understand the difference between player knowledge and character knowledge.&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;From left to right we have: Stanley (an adopted human name) (played by S), a flamboyant, camp Elf, who makes his living reading fortunes in leaves but has a sneeringly patronising attitude to the uncultured Humans, Olaf the Herdsman (played by C), a strapping 20 year old looking for adventure; Susi Narbe (played by D), a small (5'1"), hard woman in her late twenties with a scar on her face; , and Axel (played by A), a big brute of a young man with a serious taste for violence.&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Only Stanley is literate (I don't think my players realised how important skills such as that are in WFRP), and Axel is, by some margin, the most competent in combat. Axel has already killed two men in unarmed combat - including Adolfus the bounty hunter, who was punched to stun, but a succession of exploding 6s left him facing a massive critical. Which was lucky for me, as the party were determined to take Adolfus alive. Quite what they would have done with a tight-lipped bounty hunter I'm not so sure. Their NPC friend Josef wouldn't be keen on having a prisoner on his boat, much less for him to be tortured there, and the party needed to get out of Weissbruck after a dramatic fight involving much fumbling of burning oil. &lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;Once upon a time... I'd have been bothered about the difference in scale, with most of that group Ral Partha / early Citadel 25mm scale, with Axel represented by a heroic-scale 28mm Mordheim figure. And I messed up painting his eyes. Now, well, I think I have a much healthier attitude. Again, if anyone can put catalogue / manufacturer / year to these figures, I'd be grateful. I'll be exploring Site of Legends myself - I'm not asking anyone to do my research, just to let me know if they recognise these figures at a glance.&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  &gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-2927662242459927372?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/2927662242459927372/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/07/fellowship-of-grim.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/2927662242459927372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/2927662242459927372'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/07/fellowship-of-grim.html' title='The Fellowship of the Grim'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-e6pcMlDqnHY/TjlcHzoTspI/AAAAAAAAAFs/GdC8zzdylIA/s72-c/DSCN2704.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-834682850613491749</id><published>2011-07-08T14:33:00.000-07:00</published><updated>2011-07-08T14:51:20.310-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dwarfs'/><category scheme='http://www.blogger.com/atom/ns#' term='WFB'/><category scheme='http://www.blogger.com/atom/ns#' term='Ogres'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Battle'/><title type='text'>Against the Ogre Horde</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/-pNFNu3mx7gE/Thd6KkzrbNI/AAAAAAAAAFE/J1Eq43Aj0SA/s1600/IMG047.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/-pNFNu3mx7gE/Thd6KkzrbNI/AAAAAAAAAFE/J1Eq43Aj0SA/s400/IMG047.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5627100581520436434" /&gt;&lt;/a&gt;&lt;p class="MsoNormal" style="text-align:justify"&gt;D brought his ‘Imperial Ogre’ army over for a battle recently. And very fine does it look. Several gangs of &lt;a href="http://www.sodemons.com/rhogres/rhgolgfags3.htm"&gt;Golfag’s Ogres&lt;/a&gt;, bulked out with a diverse range of Citadel Ogres from before they adopted Central Asian fashions, with support from some wonderfully converted Ogryns serving as Leadbelchers and Halflings taking the place of Gnoblars, this really was a Warhammer Army with a ‘classic’ look. I’m looking forward to seeing them fully painted.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;With the game set at 1500 points, we rolled up the ‘&lt;st1:city st="on"&gt;&lt;st1:place st="on"&gt;Battle&lt;/st1:place&gt;&lt;/st1:city&gt; for the Pass’ scenario. And the game was more or less won on turn one, as D’s elite unit decided, unwisely, to turn and face the 30 Longbeard Rangers, led by a Thane bearing the Battle Standard, and with a Rune of Battle on the unit Standard, deployed in ‘horde’ formation. I rarely use Rangers, being a very conservative player – hence, Dwarfs, but after seeing the havoc they cause when they scout in amongst an enemy’s battle line, I think I might play against type. Gyrocopter, Miners &lt;i style="mso-bidi-font-style:normal"&gt;and &lt;/i&gt;Rangers next time?&lt;/p&gt;&lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;a href="http://3.bp.blogspot.com/-65CS1o9rOyw/Thd6K2C6XsI/AAAAAAAAAFM/C8ywdfgzrJI/s1600/IMG048.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://3.bp.blogspot.com/-65CS1o9rOyw/Thd6K2C6XsI/AAAAAAAAAFM/C8ywdfgzrJI/s400/IMG048.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5627100586147733186" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align:justify"&gt;Perhaps I'm not that reckless. After smashing through his elite unit and General, which caused the Halflings to flee in panic (they had stopped for 'second breakfast' in the first round) the Rangers wheeled around, drawing fire from his Leadbelchers but unable to catch them, no matter how fast they pumped their short Dwarven legs. The rest of his army was determined to stay out of the way of the Rangers, who were supported by an advancing block of Slayers. Advancing, his remaining Ogres were whittled down by the Organ Gun and a unit of Thunderers garrisoning a building. My unit of Dwarf Warriors, with hand weapon and shield, that contained my General, sat and waited.&lt;/p&gt;&lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;a href="http://1.bp.blogspot.com/-PQ8g8yb5YAE/Thd6LW1S8iI/AAAAAAAAAFU/1KNBPG28eyc/s1600/IMG049.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/-PQ8g8yb5YAE/Thd6LW1S8iI/AAAAAAAAAFU/1KNBPG28eyc/s400/IMG049.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5627100594948993570" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align:justify"&gt;I knew that they couldn’t win a fight against Ogres. They knew they couldn’t win a fight against Ogres. We all knew that they were only in the army because they were all painted up and based and contained some lovely vintage metal. And, even supported by the Organ Gun and the Thunderers, they couldn’t win a fight against Ogres. But they could hold them just long enough for the Slayers to get within charge range…&lt;/p&gt;&lt;p class="MsoNormal" style="text-align:justify"&gt;&lt;a href="http://4.bp.blogspot.com/-7ACroJeBoZc/Thd6LgY4uGI/AAAAAAAAAFc/gvwBA_5Lob4/s1600/IMG050.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/-7ACroJeBoZc/Thd6LgY4uGI/AAAAAAAAAFc/gvwBA_5Lob4/s400/IMG050.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5627100597514188898" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align:justify"&gt;As you can see from the pictures, more painting, &lt;i&gt;more painting&lt;/i&gt;, LOTS more painting, is needed.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-834682850613491749?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/834682850613491749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/07/against-ogre-horde.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/834682850613491749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/834682850613491749'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/07/against-ogre-horde.html' title='Against the Ogre Horde'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-pNFNu3mx7gE/Thd6KkzrbNI/AAAAAAAAAFE/J1Eq43Aj0SA/s72-c/IMG047.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-395665626771151386</id><published>2011-06-30T06:57:00.000-07:00</published><updated>2011-06-30T07:14:33.799-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fighting Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='Island of the Lizard King'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebooks'/><category scheme='http://www.blogger.com/atom/ns#' term='The Forest of Doom'/><category scheme='http://www.blogger.com/atom/ns#' term='wilderness adventures'/><title type='text'>Duck, You Sucker!</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-XQst7cpvHIY/TgyBJ7zCWoI/AAAAAAAAAE8/3td-q4x8CFY/s1600/duck%2Byou%2Bsucker%2Bposter.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="text-align: justify;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 394px; " src="http://4.bp.blogspot.com/-XQst7cpvHIY/TgyBJ7zCWoI/AAAAAAAAAE8/3td-q4x8CFY/s400/duck%2Byou%2Bsucker%2Bposter.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5624012042349468290" /&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So, I finally get around to Island of the Lizard King. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;All I wanted was a little holiday, a little sunshine down by the seaside. I was going to drop in on my old mate Mungo, do a little fishing, drink the local booze, and maybe chase some girls.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Instead, I died, knee-deep in slime as I fought a hopeless battle against the SLIME SUCKER. Skill 10? Yeah, but deduct 2 from your own Attack Strength, so if we weren't interested in mechanically representing the combined effects of fatigue and fighting in a bog, it really is Skill 12. Maybe if I had drunk my Potion of Luck (my potion of choice in FF character creation) a section or two back I might have been able to Test my Luck through the battle. But having given a bunch of my Provisions to some old crazy up in a tree, and eaten another hearty meal after fighting the GIANT CRAB, I was only going to stumble, low on Stamina, through the jungle of Fire Island, until something whittled away the last few points.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I had very fond memories of Island of the Lizard King. It was one of the few FF gamebooks that I had completed as a boy. But now I found it all a little flavourless. The encounters had no zip, no zest. There was nothing odd, weird, interesting - and I guess that is the lesson; when designing wilderness adventures, an array of 'GIANT' versions of ordinary creatures are, by themselves no substitute for the range of encounters that might populate a dungeon, or Port Blacksand, say. Encounter-wise, the jungle of Fire Island has nothing on the Forest of Doom, let me tell you.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Or maybe my adventurer died too early in his adventure.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The poster, by the way, is for a fun, often missed Sergio Leone Western, in which James Coburn plays an Irish revolutionary with an unhealthy obsession with dynamite.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In other news, &lt;a href="http://fightingfantasist.blogspot.com/2011/06/rick-priestley-talks-wisely-on-subject.html"&gt;you really should check out these extracts from an interview with Rick Priestley&lt;/a&gt;. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-395665626771151386?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/395665626771151386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/06/duck-you-sucker.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/395665626771151386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/395665626771151386'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/06/duck-you-sucker.html' title='Duck, You Sucker!'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-XQst7cpvHIY/TgyBJ7zCWoI/AAAAAAAAAE8/3td-q4x8CFY/s72-c/duck%2Byou%2Bsucker%2Bposter.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-7575765140310169272</id><published>2011-06-20T14:59:00.000-07:00</published><updated>2011-06-20T15:09:51.270-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dwarfs'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Battle'/><title type='text'>Miniature Throng</title><content type='html'>&lt;div style="text-align: justify;"&gt;Here's some old metal Dwarfs - most of them pre-slotta. If anyone can put years / catalogues to these figures, I'd be very grateful. I know the one on the left at the back is the Magnificent Sven, but the others...?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/-gYMOoUhQqUM/Tf_D0DKxMuI/AAAAAAAAAE0/nYmaxxcfjms/s1600/GN%2B004.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="text-align: justify;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 300px; " src="http://3.bp.blogspot.com/-gYMOoUhQqUM/Tf_D0DKxMuI/AAAAAAAAAE0/nYmaxxcfjms/s400/GN%2B004.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5620426158952755938" /&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt;I'm not the best miniature photographer, nor am I the best painter. And my choice of dark reds, brass, and browns really isn't the most striking.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;And why am I such a fan of these old metals? No, that's a real question. I can't answer it. They are fiddly to paint, and they are never in the best condition after sitting in someone else's cupboard for over 20 years. But there is just something that gets me going. Perhaps it is because miniatures of this vintage aren't the overblown superheroes that contemporary miniatures so often are. When I painted the eyes on these guys, it turned out that half of them look terrified. And so they should be - what might be charging at them? Giants? Wyverns? Chariots full of skeletons? Whatever it is, chances are that it is taller!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-7575765140310169272?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/7575765140310169272/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/06/miniature-throng.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/7575765140310169272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/7575765140310169272'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/06/miniature-throng.html' title='Miniature Throng'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-gYMOoUhQqUM/Tf_D0DKxMuI/AAAAAAAAAE0/nYmaxxcfjms/s72-c/GN%2B004.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-3036324528567056911</id><published>2011-06-13T11:28:00.000-07:00</published><updated>2011-06-13T14:06:52.592-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Heroquest'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Roleplay'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='Dwarfs'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Heroquesting</title><content type='html'>&lt;div style="text-align: justify;"&gt;I'm not the first. I won't be the last. My retro-gaming has reached another obvious waypoint. Bringing back &lt;a href="http://boardgamegeek.com/boardgame/699/heroquest"&gt;Heroquest&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;Hippy wigs in Woolworths? In 1989 you could by fantasy adventure games, set in the Warhammer universes - Heroquest is explicitly set in the Old World - and stuffed with Citadel Miniatures, in WH Smiths! A high watermark of fantasy gaming's penetration of popular culture?&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;And what a bargain the game looks now - 35 plastic Citadel Miniatures and a set of tough cardboard and plastic dungeon furniture would set you back a good wodge these days. Even given the fact that the game is long out of production, given that a good quality new boardgame can easily set you back £50 (and one with this many plastic components certainly would), the prices that are being asked on eBay for complete sets in good condition don't look too bad at all.&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;If you believe the pictures on the box, there's enough detail on miniatures to paint them up to a perfectly decent standard. That hasn't stopped me deciding that my next project (to join my Dwarf WFB army, by Beastmen WFB army, and my Ork 40K (Rogue Trader) platoon - just three reasons why this blog has been 'on holiday') is to 'metal up' Heroquest. That doesn't mean playing late-1980s Iron Maiden to really get the period feel - although that is also the plan - it means slowly acquiring and painting metal alternatives to the plastic miniatures in the box. I picked up a few &lt;a href="http://www.solegends.com/citjour87a/cj87ap38cc12goblins-01.htm"&gt;1985 and 1987 Citadel Goblins&lt;/a&gt;, and later in the week &lt;a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1100009a"&gt;Jes Goodwin's classic Chaos Warriors&lt;/a&gt; should be arriving. Now I just need to get painting, and posting up the results.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/-FM3PTh166Ro/TfZob5-64eI/AAAAAAAAAEs/9sayyHupTG4/s1600/DSCN2590.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/-FM3PTh166Ro/TfZob5-64eI/AAAAAAAAAEs/9sayyHupTG4/s400/DSCN2590.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5617792413821755874" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;Some Dwarfs. The red one stayed in the box. I've improved a lot as a painter since the early 1990s - click and zoom for a better look.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Of course, there is another side the Heroquest project, and that is to slowly ensnare people in the hobby of fantasy gaming. From Heroquest there is &lt;a href="http://boardgamegeek.com/boardgame/1758/advanced-heroquest"&gt;Advanced Heroquest&lt;/a&gt;.  From Advanced Heroquest there is &lt;a href="http://boardgamegeek.com/boardgame/1634/warhammer-quest"&gt;Warhammer Quest&lt;/a&gt;. And probably long before we get to that stage there is (A)D&amp;amp;D or WFRP (though weaning them off 'high adventure in a world of magic' and into 'a grim world of perilous adventure' might be difficult), miniature-aided or not. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So, to the gaming side to 'Project HQ'. Last night S popped over. S has come round for an evening of boardgames - Settlers of Catan, Carcassone, and the like, though we did get in a game of &lt;a href="http://boardgamegeek.com/boardgame/1188/chaos-marauders"&gt;Chaos Marauders&lt;/a&gt; (full of Blanche-y goodness) a few weeks ago. But last night I suggested that we play Heroquest, which prompted in S a burst of nostalgia, and he immediately volunteered to play the Evil Wizard. He never had the chance as a child - his older brother, naturally, always filled that role. So the wife and I took two heroes each, and we successfully negotiated the first two quests, finding the tomb of Fellmarg and rescuing Sir Ragnar, with a break for a Chinese takeaway as our heroes healed and memorized their spells. Everyone had a lot of fun, and the game will be played again. Step one of Project HQ is underway.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Indeed, step one, part one was so successful, aided by the presence of a few painted miniatures on the board, that tomorrow night S will be visiting to play a 3-way warband-level (&amp;lt;500 points) [&lt;a href="http://www.leeds-nightowls.co.uk/downloads/whfb-warbands.pdf"&gt;.pdf 7e rules&lt;/a&gt;] WFB game, with D proving the Orcs and the Ogres to take on my stout Dwarfs. &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;And when I find the time, I am due a visit to the Island of the Lizard King.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In the meantime, any of you with a Heroquest fetish but haven't spent more than a moment browsing the web, check out &lt;a href="http://www.yeoldeinn.com/eu-index.php"&gt;Ye Olde Inn&lt;/a&gt; for rulebooks, tiles, and fan-made rules and adventures.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-3036324528567056911?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/3036324528567056911/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/06/heroquesting.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/3036324528567056911'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/3036324528567056911'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/06/heroquesting.html' title='Heroquesting'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-FM3PTh166Ro/TfZob5-64eI/AAAAAAAAAEs/9sayyHupTG4/s72-c/DSCN2590.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-5757931865987255826</id><published>2011-04-03T01:09:00.000-07:00</published><updated>2011-04-03T01:32:58.802-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Ierendi'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Books'/><category scheme='http://www.blogger.com/atom/ns#' term='Fighting Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='Mystara'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='Gazetteer'/><title type='text'>Perfect 10</title><content type='html'>&lt;div align="justify"&gt;My adventurer's foray into Deathtrap Dungeon ended in the shortest number of sections that I can remember reading, at least when not taking the certain death option for a laugh. Ten. 10. Including section 1.&lt;/div&gt;&lt;br /&gt;&lt;div align="justify"&gt;My adventurer was baked to death in the tunnels of Deathtrap Dungeon. It is difficult to remember whether the liquid in the bamboo container is a trap or not 20-odd years on.&lt;/div&gt;&lt;br /&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 400px; DISPLAY: block; HEIGHT: 267px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5591271564456771618" border="0" alt="" src="http://4.bp.blogspot.com/-2_yITMVv7R4/TZgv3TIwQCI/AAAAAAAAAEA/GrMqDcb6Eps/s400/Close-up_of_a_skylight_on_coastal_plain%252C_with_lava_stalactites_forming_on_the_roof_of_the_tube.jpg" /&gt; &lt;em&gt;&lt;span style="font-size:85%;"&gt;This tunnel is getting a little hot. I'll press on - I've got a LUCK of 11. Oh, what, surviving a hot tunnel is a test of SKILL? But I rolled a 1 at CharGen! &lt;/span&gt;&lt;/em&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;I didn't learn very much from &lt;em&gt;this&lt;/em&gt; read of Deathtrap Dungeon, but every time I think about Fang and the Trial of the Champions I am reminded of the way in which I can solve the 'Ierendi problem'. You can keep much of that Gazeteer's zaniness - a key part of Classic D&amp;amp;D - if you add a dash of the Deathtrap Dungeon/Port Blacksand flavour to spice it up a little. &lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-5757931865987255826?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/5757931865987255826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/04/perfect-10.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5757931865987255826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5757931865987255826'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/04/perfect-10.html' title='Perfect 10'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-2_yITMVv7R4/TZgv3TIwQCI/AAAAAAAAAEA/GrMqDcb6Eps/s72-c/Close-up_of_a_skylight_on_coastal_plain%252C_with_lava_stalactites_forming_on_the_roof_of_the_tube.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-8726408422240045252</id><published>2011-03-28T13:34:00.000-07:00</published><updated>2011-03-29T01:00:53.927-07:00</updated><title type='text'>This Is Not A Place Of Honour</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/-WLigUMUkLQ8/TZD1jq7ZrbI/AAAAAAAAAD4/M732S9aZpfQ/s1600/b4.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="text-align: justify;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 313px; height: 400px; " src="http://2.bp.blogspot.com/-WLigUMUkLQ8/TZD1jq7ZrbI/AAAAAAAAAD4/M732S9aZpfQ/s400/b4.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5589237130734448050" /&gt;&lt;/a&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NeglectfulPrecursors"&gt;We are the neglectful precursors...&lt;/a&gt;&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;Most fantasy worlds are post-apocalyptic, at least distantly so. How else would there be lost civilizations and powerful, world shaking artifacts? The D&amp;amp;D Known World/Mystara is the product of the destruction of Blackmoor, and suffers a second apocalyptic event if you play the world canon and subject it to the Wrath of the Immortals (I wouldn't - I have all these lovely Gazetteers to explore). The Warhammer World is also the product of a world changing accident stemming from technological hubris. In that case the Old Ones and the Slaan managed to tear a hole in fabric of reality and spill Chaos into the world.&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;But have a look at this - a warning to be left at sites of nuclear waste storage - and tell me this isn't the entrance to a super-dungeon:&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;"This place is a message… and part of a system of messages… pay attention to it!&lt;/a&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;Sending this message was important to us. We considered ourselves to be a powerful culture.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;What is here is dangerous and repulsive to us. This message is a warning about danger.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;The danger is in a particular location… it increases toward a center… the center of danger is here… of a particular size and shape, and below us.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;The danger is still present, in your time, as it was in ours.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;The danger is to the body, and it can kill.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;The form of the danger is an emanation of energy.&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;The danger is unleashed only if you substantially disturb this place physically. &lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;a href="http://www.damninteresting.com/this-place-is-not-a-place-of-honor"&gt;This place is best shunned and left uninhabited."&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span&gt;&lt;span&gt;p.s. I probably owe a hat tip to someone for pointing me to this ages ago.&lt;/span&gt;&lt;/span&gt;&lt;p style="text-align: justify;color: rgb(80, 80, 80); line-height: 25px; "&gt;&lt;span class="Apple-style-span"&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-8726408422240045252?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/8726408422240045252/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/03/this-is-not-place-of-honour.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/8726408422240045252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/8726408422240045252'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/03/this-is-not-place-of-honour.html' title='This Is Not A Place Of Honour'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-WLigUMUkLQ8/TZD1jq7ZrbI/AAAAAAAAAD4/M732S9aZpfQ/s72-c/b4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-6995764845669776831</id><published>2011-03-25T11:55:00.001-07:00</published><updated>2011-03-25T12:34:09.733-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fighting Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebooks'/><title type='text'>Death By One Hundred Foots</title><content type='html'>&lt;div style="text-align: justify;"&gt;I lived abroad, in the Tropics, during my youth. I remember being told that we shouldn't really worry about the tarantulas, and that the scorpions looked far more frightening than they were. What were really nasty, we were told, were the big, fat, orange centipedes.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-DYuNoadR9_s/TYznjd5cj6I/AAAAAAAAADo/1ewHoxWqEGM/s1600/taman_negara_12.jpg"&gt;&lt;img style="text-align: justify;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 300px; " src="http://4.bp.blogspot.com/-DYuNoadR9_s/TYznjd5cj6I/AAAAAAAAADo/1ewHoxWqEGM/s400/taman_negara_12.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5588095834166955938" /&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" &gt;&lt;i&gt;From Malaysia, not Allansia, but nasty all the same&lt;/i&gt;&lt;/span&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So was it that surprising that my latest Fighting Fantasy adventurer met his doom at the multitudinous feet of a GIANT CENTIPEDE in the sewers of Port Blacksand? And SKILL 10?! My adventurer would almost certainly have been able to whittle off the beast's 5 STAMINA points, had he not, trying out every strange object he could get his hands on, suffered a -2 SKILL curse.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;i&gt;City of Thieves &lt;/i&gt;is a great collection of random encounters, with the emphasis on random. Not just in the contemporary sense - each one being just the kind of oddness that characterises Titan - but in the Gygaxian sense - there is no way of planning a path through Port Blacksand; the adventurer is limited to taking the opportunity to experience the encounters that Ian Livingstone has rolled up on his Urban Encounters - Evil City d20 table.&lt;i&gt; &lt;/i&gt;Great fun, all flaws considered, and my adventurer even had a couple of the special McGuffins that I would need to kill Zanbar Bone.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-6995764845669776831?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/6995764845669776831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/03/death-by-one-hundred-foots.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/6995764845669776831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/6995764845669776831'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/03/death-by-one-hundred-foots.html' title='Death By One Hundred Foots'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-DYuNoadR9_s/TYznjd5cj6I/AAAAAAAAADo/1ewHoxWqEGM/s72-c/taman_negara_12.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-4407391072221371319</id><published>2011-03-22T02:14:00.000-07:00</published><updated>2011-03-22T02:15:02.206-07:00</updated><title type='text'>I Love Devlan Mud</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-qBoQedljJuw/TYhoiUSIOFI/AAAAAAAAADg/lwidbO1N6p4/s1600/m1540315_99189999214_WashDevlanMudMain_873x627.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 287px;" src="http://4.bp.blogspot.com/-qBoQedljJuw/TYhoiUSIOFI/AAAAAAAAADg/lwidbO1N6p4/s400/m1540315_99189999214_WashDevlanMudMain_873x627.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5586830276522686546" /&gt;&lt;/a&gt;That is all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-4407391072221371319?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/4407391072221371319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/03/i-love-devlan-mud.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4407391072221371319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4407391072221371319'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/03/i-love-devlan-mud.html' title='I Love Devlan Mud'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-qBoQedljJuw/TYhoiUSIOFI/AAAAAAAAADg/lwidbO1N6p4/s72-c/m1540315_99189999214_WashDevlanMudMain_873x627.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-4165893118001538093</id><published>2011-03-19T03:36:00.001-07:00</published><updated>2011-03-19T04:53:50.581-07:00</updated><title type='text'>I Got 76 Patrons, But Elminster Ain't One (#1)</title><content type='html'>&lt;div&gt;&lt;span class="Apple-style-span"  &gt;&lt;div style="text-align: justify; "&gt;You meet a strange man in a bar and he gives you a job.&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;I spend a lot of time in bars and I've never once been propositioned in this way.&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  &gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-4xBMiC5V5uA/TYSXtuqBYKI/AAAAAAAAADY/rWbC-jKRY0c/s1600/3279094688_2c725742dd.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 268px;" src="http://2.bp.blogspot.com/-4xBMiC5V5uA/TYSXtuqBYKI/AAAAAAAAADY/rWbC-jKRY0c/s400/3279094688_2c725742dd.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5585756249720447138" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span"&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span"&gt;Let me tell you of the days of high adventure!&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  &gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Having never been a Traveller player, I hadn't seen &lt;a href="http://traveller.wikia.com/wiki/76_Patrons"&gt;76 Patrons&lt;/a&gt; until it was the subject of a &lt;a href="http://grognardia.blogspot.com/2011/03/retrospective-76-patrons.html"&gt;Grognardia retrospective&lt;/a&gt;. That post and discussion prompted me to share some of the patrons built into my version of the D&amp;amp;D Known World.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In D&amp;amp;D, patrons are especially important at low levels, as the early actions of the party/character shape their place in the world. And, sure enough, plenty of these patrons do hang about in bars. But the D&amp;amp;D Known World is a world where 'Adventurer' is an occupation, if not necessarily a respectable one. You don't find a patron in the local Weatherspoons', but you might at the Threshold version of the Mos Eisley Cantina.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;The Giant’s Head&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The Giant’s Head is the foremost adventurers’ tavern in Threshold. Not popular with the locals – nor the town guard – the Giant’s Head is the temporary home to a range of human, demi-human, and in very rare cases humanoid and monster ‘fortune seekers’. Members of the Iron Ring (their affiliation secret even through their disreputable character is not), wide-eyed farm boys run-away with the family sword, Halflings on yallara, and bands of monster hunters eat, drink and sleep under the same roof. Not surprisingly, arguments and fights are common, but it also the place to come for the best stories, rumours and, thanks to the easy gold of adventurers, high-quality, if expensive food and drink from across the Known World. The Giant’s Head is run by Harold Bigtoes, a renowned (and mostly retired) Halfling explorer, and Bailey, a Clurachaun who looks after the well-stocked wine and beer cellar and the vast collection of whiskies.&lt;/div&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Harold ‘Giant-Killer’ Bigtoes&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;(H 8 Str 12 Int 14 Wis 16 Dex 16 Con 10 Chr 15 Al N AC XZ HP 34, Attack Rank D)      &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Magic Items: &lt;/b&gt;Leather Armour +2 (not usually worn), Short Sword (‘Quick Jack’) +2 (+4 vs. Giants), Ring of Cold Resistance, Ring of Survival (20 charges remaining),&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Special Abilities:&lt;/b&gt; Half-damage from spell or spell-like effects. Fighter combat options. Two attacks per round. Denial (see GAZ8: 3): deny a single spell or magical item effect each day. Hide in woodlands (90%), in shadows or in cover (33%).&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Harold is a retired adventurer, a renowned giant-killer in his day (his sword Quick Jack and his Halfling AC bonus when fighting large creatures helped save his life in several battles against the creatures of the Black Peak Mountains). Originally from the Five Shires, he spent most of the past fifty years – he is in his seventies now – exploring the northern and eastern parts of Karameikos. Of course, when he began adventuring there was no such place; the land was a Thyatan-occupied Traladara. He benefitted greatly from the arrival of Duke Stefan, first making a small fortune mapping the wilderness in the service of the new state – and finding a fair few treasure hauls along the way – and more recently profiting from the increased business that the opening up of the northern frontier has brought through the Giant’s Head (est. 989). He knows most of the adventurers that pass through Threshold, even the most notorious, by name. This includes the agents of Baron von Hendriks, such as Pharrus, a secret member of the Iron Ring. With no taste for their business, and aware of the threat the Black Eagle Barony poses to the Shires, Harold keeps men like Pharrus drinking in his inn so as to better keep an eye on them. Plus, they have to spend their ill-gotten gold somewhere.     &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Harold looks older than the average seventy year old Halfling. With curly grey hair, a black mustache, and a browned, lined and weather-worn face, he looks like a grizzled mountain man. And, indeed, that is what he is, having spent years, including several perilously difficult winters, high in the Black Peak Mountains, mapping and exploring Duke Stefan’s new country. However, as different as he is from the stereotypical Halfling in appearance, the environment has not worn away his good humour and hospitality. Despite maintaining the affectations of the explorer – he is often seen in the leathers and hides, the same that he would have worn in the wilderness except that these are new and unsoiled – the past fifty years were just an exceptionally long period of yallara (see GAZ 8). He toys with the idea of returning to the Shires and learning the ways of the Masters, but until now has not been able to quit frontier life.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Harold is often in a position to give PCs mapping missions, which might necessitate entering sinister woodlands, delving into un-charted cave systems, or accurately recording the locations of ancient barrows.&lt;/div&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Bailey&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;(LP 1 Str 7 Int 12 Wis 10 Dex 15 Con 12 Chr 14 Al L Save E1 AC 5 HP 4)&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Spell(s) usually carried:&lt;/b&gt; Sleep or Charm Person.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Special Abilities:&lt;/b&gt; Invisible to Mortals – can turn invisible if a person turns away, even for a moment.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Bailey is a Clurachaun, a sub-race of Leprechaun that has turned their affinity for craft skills away from shoes and towards alcohol. He is the cellar-master of the Giant’s Head. He takes care to maintain the stocks of beers, wines and spirits – drawn from across the Known World, and beyond – that fill the cellars of the inn. This involves much tasting, and while Bailey is often drunk – he is just under a foot tall, after all – he also has an exceptionally cultured palate.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;He usually dresses in exceptionally vulgar and garish version of the outfit of a gentleman of Darokin; pantaloons, short jacket and ruffed shirt. His dark hair is rarely combed or untangled, though when it is it appears so ill-suited that he looks less presentable for the effort. While of Fair Folk stock, like many Leprechauns, and most Clurachauns, his features and physique are far less fine, being of stocky, pot-belled build, with facial features just that little bit too large for his face.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;His tasting skills, and hardened stomach – he is never incapacitated or left with a hangover – have left him with the ability to usually (80% of the time) identify potions and poisons from a single sip, with no ill effect. On rare occasions (on a roll of 95% or over), he has been known to misidentify potions and poisons (roll on the table on page 229 of the RC). He does not identify potions for free – a Leprechaun, Bailey loves gold, and anyway potions and poisons, not brewed for their taste, offend his tongue – charging 25gp per potion. He will tell the PCs amusing stories of past mistakes as he identifies their latest haul of bottles and flasks.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;As a 1st level Leprechaun NPC, Bailey can memorize one spell per day. Choosing Sleep or Charm Person makes Bailey quite an effective bouncer. On the rare occasions that he finds himself using his spell, the Guard turn a blind eye. They figure that disorder contained within the Giant’s Head at the cost of a broken law is better than having to break up brawling adventurers themselves. &lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-4165893118001538093?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/4165893118001538093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/03/i-got-76-patrons-but-elminster-aint-one.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4165893118001538093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4165893118001538093'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/03/i-got-76-patrons-but-elminster-aint-one.html' title='I Got 76 Patrons, But Elminster Ain&apos;t One (#1)'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-4xBMiC5V5uA/TYSXtuqBYKI/AAAAAAAAADY/rWbC-jKRY0c/s72-c/3279094688_2c725742dd.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-197506474940823359</id><published>2011-03-16T02:41:00.000-07:00</published><updated>2011-03-16T03:19:03.273-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Starship Traveller'/><category scheme='http://www.blogger.com/atom/ns#' term='Fighting Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebooks'/><title type='text'>Munch Bunch</title><content type='html'>&lt;div style="text-align: justify;"&gt;So, Starship Traveller. The least satisfying book so far, largely because the illusion of control is absolutely stripped away with so many decisions the sci-fi equivalent of the bare left or right found in some of the fantasy books. Funny, I remember really liking this book 20-odd years ago. It did get me thinking about tabletop roleplaying; Star Trek (and Firefly, which I'm halfway through watching at the moment) would make a very good model for episodic, fantasy set, sandbox play. More on that idea in a later post.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Anyway, after rolling up my crew, and plunging through the Seltsian Void, we aimlessly explored new space. Landing an a planet notable for its anarchy, we ran into a bunch of GUARDS. Their description was the highlight of this read-through. I asked 'why, if there are no laws, they have the need for guards'? Our host explains, 'Guards do not guard things, we do not need to protect things. It's just that some members of our community get pleasure out of attacking others and, of course, they are free to do as they wish. But in fairness to the rest of the population, they dress up in uniforms and call themselves guards so as to warn others they must be on guard when a guard passes.' Brilliant.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;From there we proceeded, again, without any kind of plan, to a planet with a hallucinogenic atmosphere, changed course because I suspected that we heading into deep space in the pursuit of a hallucinatory scanner reading, and then my CATERING OFFICER tells me that all the food has been spoiled. Why wasn't I given the option of rolling for his SKILL, as I was all the rest of the key members of the crew?&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In pursuit of food we were presented with another left-right choice; a blue planet or a green planet. Opting for the blue planet, we were told that the entire planet was an ocean. Nevertheless, we were given the option of beaming down. I made the choice to leave orbit and head towards the green planet, but broke one of my rules and skipped to the section for beaming down to the blue planet. Your transporter chief doesn't really beam you down to death by drowning does he? Yes! Yes he does! Morale must be low on Traveller.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Down on the green planet one of the crew gets crushed a gigantic beasts do battle, but by keeping calm and quiet we avoid drawing the attention of the winner. Then, in true death planet style, the plants themselves attack! Thinking perhaps that the tangling vines are a self-defence mechanism, I try the same technique as saved us from the beasts. I opt to attempt to remain still, presenting no threat, no stimuli that might prompt the vines to entangle me further. Of course, the vines strangled and crushed the life from my acquiescent body. My adventure ended here. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-ZixG_Q97KAY/TYCGT9gVnKI/AAAAAAAAADQ/kTJwQPPMhcM/s1600/Venus.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 270px;" src="http://3.bp.blogspot.com/-ZixG_Q97KAY/TYCGT9gVnKI/AAAAAAAAADQ/kTJwQPPMhcM/s400/Venus.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5584611215425248418" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;span class="Apple-style-span" &gt;Nom! Nom! Nom!&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-197506474940823359?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/197506474940823359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/03/munch-bunch.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/197506474940823359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/197506474940823359'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/03/munch-bunch.html' title='Munch Bunch'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-ZixG_Q97KAY/TYCGT9gVnKI/AAAAAAAAADQ/kTJwQPPMhcM/s72-c/Venus.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-5104540785013959010</id><published>2011-03-12T01:32:00.000-08:00</published><updated>2011-03-21T12:25:51.659-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fighting Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='gamebooks'/><title type='text'>The Task Ahead</title><content type='html'>&lt;div style="text-align: justify;"&gt;I picked up my daughter, showed her this array, and said, 'One day, all this will be yours.'&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-uii_Btj2NrA/TXs-wcERHRI/AAAAAAAAAC4/m__Tszm9lX4/s1600/Task%2BAhead.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 214px;" src="http://4.bp.blogspot.com/-uii_Btj2NrA/TXs-wcERHRI/AAAAAAAAAC4/m__Tszm9lX4/s400/Task%2BAhead.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5583125164944596242" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;i&gt;Labours of Joy / Livres des Jeux&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;I'll be using eBay to sell off some of my multiple copies - I don't think I need six versions of &lt;i&gt;The Warlock of Firetop Mountain&lt;/i&gt; or &lt;i&gt;The Forest of Doom&lt;/i&gt;, even if they do have different covers.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;On the subject of covers, the iconic covers for me are the jagged green stripe 'Adventure Gamebook' covers. I don't think that the coloured star was enough to create an identity, and I never took to the dragon logo. I think this was because I moved abroad - to a non-English speaking country - during the mid-eighties for a good few years, left with only the gamebooks I had carried with me. And by the time I came back... things had changed!&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The jagged stripe was used, as you can see, on the Sorcery! series (naturally enough), as well as the &lt;a href="http://fightingfantasy.wikia.com/wiki/Cretan_Chronicles"&gt;Cretan Chronicles&lt;/a&gt; and &lt;a href="http://fightingfantasy.wikia.com/wiki/Maelstrom"&gt;Maelstrom&lt;/a&gt; both of which I remember borrowing from the library in the 1980s. What I didn't know until this week was that the jagged stripe was also used on a series of gamebooks for girls - &lt;a href="http://fightingfantasy.wikia.com/wiki/Starlight_Adventures"&gt;Starlight Adventures&lt;/a&gt;!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-9TtO7gnJos8/TXtCWVUIKAI/AAAAAAAAADI/tfjBp5inQuc/s400/148033.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;i&gt;Do you think that the statue comes to life and that you have to fight it to find a numbered key?&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-5104540785013959010?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/5104540785013959010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/03/task-ahead.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5104540785013959010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5104540785013959010'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/03/task-ahead.html' title='The Task Ahead'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-uii_Btj2NrA/TXs-wcERHRI/AAAAAAAAAC4/m__Tszm9lX4/s72-c/Task%2BAhead.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-3074408889416604570</id><published>2011-03-06T09:17:00.000-08:00</published><updated>2011-03-06T11:12:45.926-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Books'/><category scheme='http://www.blogger.com/atom/ns#' term='Fighting Fantasy'/><title type='text'>Your adventure ends here</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-cQw-2-ByKdI/TXPE9HGmo6I/AAAAAAAAACw/BCQ39k-4sXc/s1600/FFmain.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 357px; height: 400px;" src="http://4.bp.blogspot.com/-cQw-2-ByKdI/TXPE9HGmo6I/AAAAAAAAACw/BCQ39k-4sXc/s400/FFmain.gif" border="0" alt="" id="BLOGGER_PHOTO_ID_5581020917399987106" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span lang="EN-GB"&gt;I have a lot of Fighting Fantasy gamebooks. I have had some of them since the early 1980s. I have had some for a few days. And I am now married, have a PhD, and am a father. So, I decided that I finally have the maturity to obey all the rolls of the dice and to hold myself to the decisions that I have made. &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;However, playing one book over and over until it has been completed is boring. If you are not going to cheat the books become a mechanical problem. Who wants to read the same passages over and over again, or worse, to not read passages at all, simply making a series of paragraph number choices? I want to &lt;i style="mso-bidi-font-style:normal"&gt;enjoy&lt;/i&gt; a fantasy adventure.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;I have decided to play each book in my collection in turn. When that adventure ends, I will move on to the next book in the series, with nary a backward glance at the dice rolls that I should have fudged or the places where I should have changed my mind. Well, apart from a brief recap, listing the doom of my adventurer.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span lang="EN-GB"&gt;#&lt;b&gt;1 The Warlock of &lt;/b&gt;&lt;st1:place st="on" style="font-weight: bold; "&gt;&lt;st1:placename st="on"&gt;Firetop&lt;/st1:placename&gt;  &lt;st1:placetype st="on"&gt;Mountain&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;/span&gt;&lt;span lang="EN-GB"&gt; – A very good start, but a little bit of a cheat before I have properly begun. My adventurer killed his way through the mountain to reach the Warlock, defeated him, and had the keys needed to open his treasure chest. The cheat I relied on was the help of the internet to get through the Maze of Zagor, but otherwise everything else was by the book. Putting the cheat in context, I completed this book before I had settled on this programme of gamebook adventuring. &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Firetop&lt;/st1:placename&gt;  &lt;st1:placetype st="on"&gt;Mountain&lt;/st1:placetype&gt;&lt;/st1:place&gt; has a new master.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-GB"&gt;#2 The Citadel of Chaos&lt;/span&gt;&lt;/b&gt;&lt;span lang="EN-GB"&gt; – My adventurer, avoiding combat more or less entirely – only fighting a GOLEM that had been weakened by a fight with a CREATURE COPY – very quickly got to the room with the GANJEES in it. Though my adventure ended here in the majority of my previous plays of this book, and I will not resort to an internet walkthrough. It is not quite the same scale of frustration as the Maze of Zagor. Death by falling.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;b style="mso-bidi-font-weight:normal"&gt;&lt;span lang="EN-GB"&gt;#3 The Forest of Doom&lt;/span&gt;&lt;/b&gt;&lt;span lang="EN-GB"&gt; – my adventurer survived a series of nasty combats with high SKILL opponents, didn’t find either of the parts of the warhammer, and then died in a fight against a fire-breathing WYVERN. He had equal SKILL, and nearly twice as much STAMINA, but rolled badly, and even a last ditch TEST OF LUCK didn’t come off. The first time so far that the dice have failed me, but it will not be the last. Rare, or well done? &lt;span style="mso-spacerun:yes"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;a href="http://turnto400.blogspot.com/"&gt;Turn to 400&lt;/a&gt; has a much funnier take on working through the Fighting Fantasy gamebooks in order. All I'm doing is listing the fate of my characters - death, more often than not - and waiting for &lt;a href="http://www.arion-games.com/AFF.html"&gt;Advanced Fighting Fantasy 2e&lt;/a&gt;. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-3074408889416604570?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/3074408889416604570/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/03/your-adventure-ends-here.html#comment-form' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/3074408889416604570'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/3074408889416604570'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/03/your-adventure-ends-here.html' title='Your adventure ends here'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-cQw-2-ByKdI/TXPE9HGmo6I/AAAAAAAAACw/BCQ39k-4sXc/s72-c/FFmain.gif' height='72' width='72'/><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-3004923111534674616</id><published>2011-02-24T04:58:00.000-08:00</published><updated>2011-02-24T05:11:55.110-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Roleplay'/><category scheme='http://www.blogger.com/atom/ns#' term='task resolution'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><title type='text'>Task Resolution</title><content type='html'>&lt;div align="justify"&gt;As I jump from one system to the other - over two nights earlier this week I GM'd the WFRP 1e starter scenario 'The Oldenhaller Contract' for my wife and my mother (is that a weird gaming group?) - I'm always keen to find ways to minimise any 'look up' time. Browsing the gaming blogs I came across &lt;a href="http://flynnwd.blogspot.com/2011/02/gm-mentoring-on-task-resolution.html"&gt;this post&lt;/a&gt; on &lt;a href="http://flynnwd.blogspot.com/"&gt;&lt;em&gt;In Like Flynn&lt;/em&gt;&lt;/a&gt;&lt;em&gt;. &lt;/em&gt;It seems to be a fairly straightfoward suggestion that should lead to fun games by virtue of more fluid and collectively understood play, while at the same time allowing the mechanical resolution of a whole variety of actions. As players do like to roll dice, every now and again.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;p align="justify"&gt;&lt;a href="http://3.bp.blogspot.com/-hOlcy7G0T0k/TWZYW553ccI/AAAAAAAAACo/erJqkblfO9c/s1600/speed-bomb-diffusion.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5577242339068834242" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 170px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/-hOlcy7G0T0k/TWZYW553ccI/AAAAAAAAACo/erJqkblfO9c/s400/speed-bomb-diffusion.jpg" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;Pop quiz, hotshot. What is the task difficultly of disarming a bomb on a moving bus?&lt;br /&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-3004923111534674616?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/3004923111534674616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/02/task-resolution.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/3004923111534674616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/3004923111534674616'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/02/task-resolution.html' title='Task Resolution'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-hOlcy7G0T0k/TWZYW553ccI/AAAAAAAAACo/erJqkblfO9c/s72-c/speed-bomb-diffusion.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-4771707414051079607</id><published>2011-02-19T08:43:00.001-08:00</published><updated>2011-02-19T09:08:24.283-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Random Encounters'/><category scheme='http://www.blogger.com/atom/ns#' term='Wandering Monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Random Monster Bashing</title><content type='html'>&lt;div&gt;&lt;div style="text-align: justify; "&gt;Ever feel the need for some old-style room-to-room random monster bashing? Populate your dungeons using the Wizards of the Coast &lt;a href="http://www.wizards.com/dnd/mapper/launcher.htm"&gt;Random Dungeon Generator&lt;/a&gt; (warning - post TSR D&amp;amp;D within!). Okay, it produces a dis-integrated dungeon, and the adventure 'hooks' are laughably generic and have nothing to do with the way the dungeon has been populated, given that you can click up a series of dungeons in the space of a few minutes, I think it might be an interesting way of throwing together some ideas for a few level-specific small-scale ruined temples and 'haunted' tombs; a wilderness random encounter with a little bit more 'oomph'.&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;Of course, you could just use the random monster tables from the Basic and Expert sets, a handful of stock temple/cave/barrow/manorhouse maps, and a bit of DM judgement . You know, do things the proper way.&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-XgZfkuKNtrY/TV_4tZ6dbvI/AAAAAAAAACg/C_B0Zn4ku-0/s1600/Holmes%2BWMT.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 385px; height: 131px;" src="http://4.bp.blogspot.com/-XgZfkuKNtrY/TV_4tZ6dbvI/AAAAAAAAACg/C_B0Zn4ku-0/s400/Holmes%2BWMT.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5575448322641850098" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" &gt;Holmes' Wandering Monster Table&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-4771707414051079607?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/4771707414051079607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/02/random-monster-bashing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4771707414051079607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4771707414051079607'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/02/random-monster-bashing.html' title='Random Monster Bashing'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-XgZfkuKNtrY/TV_4tZ6dbvI/AAAAAAAAACg/C_B0Zn4ku-0/s72-c/Holmes%2BWMT.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-5010751030535254059</id><published>2011-02-16T01:16:00.000-08:00</published><updated>2011-02-16T02:03:24.753-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Roleplay Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Play-By-Post'/><category scheme='http://www.blogger.com/atom/ns#' term='Henchmen'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Books'/><category scheme='http://www.blogger.com/atom/ns#' term='Hirelings'/><category scheme='http://www.blogger.com/atom/ns#' term='Fighting Fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='Pendragon'/><category scheme='http://www.blogger.com/atom/ns#' term='passions'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='traits'/><title type='text'>Fighters and Fanzines</title><content type='html'>&lt;div style="text-align: justify;"&gt;Soon, I might be able to write a little about my first experience of Play-By-Post roleplaying, having joined an ambitious Pendragon game on &lt;a href="http://rpol.net/"&gt;Roleplay Online&lt;/a&gt;. I'm not sure quite how roleplaying will work by this method, but I'm looking forward to getting up and running. Or riding - I'm playing a knight, of course.&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Brainstorming with the GM and the other players, I'm trying to give my player knight (PK) a set of traits that will give him a suitably Arthurian tragic-hero trajectory. At the moment I'm thinking of creating a PK whose father was (accused of being) a coward. In questing to demonstrate his own valor, to redeem the family reputation, the PK risks undoing the traits that his father did bequeath him; perhaps from his father he has inherited mercy, forgiveness, or modesty as well as cowardice.&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-bQyTDo2fMLw/TVuf4XMfpsI/AAAAAAAAACQ/H-4KxnkGiP8/s1600/robin_minstrel.jpg"&gt;&lt;img style="text-align: justify;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 220px; " src="http://2.bp.blogspot.com/-bQyTDo2fMLw/TVuf4XMfpsI/AAAAAAAAACQ/H-4KxnkGiP8/s400/robin_minstrel.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5574224754449032898" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" &gt;Brave Sir Robin&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;I'd be interested to hear if anyone has used game mechanics such as Pendragon's traits and passions in order to give concrete shape to the extremes of PC personality in games such as D&amp;amp;D. Was a PC the only survivor of a near-TPK at the hands of Ogres? Create a directed passion - Hatred (Ogres) - to be rolled against during encounters involving Ogres. Or has anyone used a similar system in order to surrender some control of NPCs to the will of the dice. Will the clan chieftain accept the PCs' apologies for their trespass? Make a roll against his forgiving/vengeful trait to decide.&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;A couple of links:&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Anyone who finds this blog will probably already be familiar with &lt;a href="http://nerd.christophergeisel.com/index.php/hireling"&gt;Meatshields!&lt;/a&gt; the henchmen and hireling generator. As it nears its one-year birthday, the blogger at &lt;a href="http://discourseanddragons.blogspot.com/"&gt;Discourse and Dragons&lt;/a&gt;, one of the creators of Meatshields!, has posted &lt;a href="http://discourseanddragons.blogspot.com/2011/02/retrospective-meatshields-classic.html"&gt;a discussion on the way that he uses this neat little application in his own campaign&lt;/a&gt;.  &lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;If you are British and in your 30s, then it is likely that your introduction to fantasy gaming came through adventure gamebooks. It is nice to find, on the web, that I'm not unusual in my love of this classic mode of gaming, seemingly superceded by CRPGs and MMORPGs. Via the &lt;a href="http://fantasygamebook.blogspot.com/"&gt;Fantasy Game Book&lt;/a&gt; blog, I found this enormous fanzine - &lt;a href="http://www.unboundbook.org/FightingFantazine/FF5.pdf"&gt;Fighting Fantazine (pdf)&lt;/a&gt; - which includes a short preview of a new edition of the Advanced Fighting Fantasy RPG, including re-releases of Out of The Pit and Titan - the best fantasy world to fit into a moderately-sized paperback book.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;And there is one addition to my blogroll - the excellent &lt;a href="http://hillcantons.blogspot.com/"&gt;Hill Cantons&lt;/a&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-5010751030535254059?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/5010751030535254059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/02/fighters-and-fanzines.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5010751030535254059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5010751030535254059'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/02/fighters-and-fanzines.html' title='Fighters and Fanzines'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-bQyTDo2fMLw/TVuf4XMfpsI/AAAAAAAAACQ/H-4KxnkGiP8/s72-c/robin_minstrel.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-6236412115756647291</id><published>2011-02-01T13:13:00.001-08:00</published><updated>2011-02-01T15:21:14.799-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='homebrew'/><category scheme='http://www.blogger.com/atom/ns#' term='medieval'/><category scheme='http://www.blogger.com/atom/ns#' term='Pendragon'/><category scheme='http://www.blogger.com/atom/ns#' term='campaign'/><category scheme='http://www.blogger.com/atom/ns#' term='utility'/><title type='text'>Demographics</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"&gt;I've recently got myself a copy of T&lt;a href="http://www.rpg.net/reviews/archive/13/13006.phtml"&gt;he Great Pendragon Campaign&lt;/a&gt;. In hardback. Wow. What a book. And what an interesting game &lt;a href="http://www.gspendragon.com/"&gt;Pendragon&lt;/a&gt; is - the mechanics of character traits and passions, of chivalry and culture bonuses does appear to build the world into the system. No intelligence or wisdom statistics - &lt;a href="http://drbargle.blogspot.com/2010/07/clever-player-stupid-character.html"&gt;I have blogged about the problem of playing characters that are smarter/stupidier, more charismatic/more socially inept, etc. than the player&lt;/a&gt; - but instead personality characteristics that can be tested, 'checked' in the &lt;a href="http://basicroleplaying.com/"&gt;Basic Roleplaying&lt;/a&gt; method of character development. Want to resist the seductress? Make a Chaste roll. Reading the GPC it is impossible to not be overtaken by an urge to get a game of Pendragon up and running, learn to handle the basics and capture the right tone, and launch into an 80-year dynastic campaign.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;img src="http://3.bp.blogspot.com/_7VB6O1rgtBc/TUh76VQ_a8I/AAAAAAAAACI/hfQmqZw_hEg/s400/12405.jpg" style="text-align: justify;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 206px; height: 260px; " border="0" alt="" id="BLOGGER_PHOTO_ID_5568837181314657218" /&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"&gt;However, what I want to bring to the attention of anyone who hasn't yet seen it is a lovely little utility that I found while browsing outwards from one of the excellent &lt;a href="http://www.angelfire.com/rpg2/dnd3e/pendragon.htm"&gt;Pendragon&lt;/a&gt; fan-pages: Brandon Blackmoor's &lt;a href="http://www.rpglibrary.org/utils/meddemog/"&gt;Domesday Book&lt;/a&gt;. If you are building a homebrew fantasy world, this tool will generate some rough 'facts' of a medieval-level society, based on the population density and the area that you provide. Just two variables does make it a little rough, with no possibility to feed in differential trade or resource levels, but it provides some good guidelines to avoid building overpopulated, overdeveloped, impossible to feed, faux-medieval societies.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"&gt;Of course, if you find yourself a copy of the GPC, and it is now 'print-on-demand' at &lt;a href="http://comics.drivethrustuff.com/product_info.php?products_id=12405&amp;amp;it=1&amp;amp;filters=0_0_0&amp;amp;free=4"&gt;RPGDriveThru&lt;/a&gt;, you don't need to do very much world-building at all...&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-6236412115756647291?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/6236412115756647291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2011/02/demographics.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/6236412115756647291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/6236412115756647291'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2011/02/demographics.html' title='Demographics'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_7VB6O1rgtBc/TUh76VQ_a8I/AAAAAAAAACI/hfQmqZw_hEg/s72-c/12405.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-8686460514895568942</id><published>2010-12-09T06:21:00.000-08:00</published><updated>2010-12-09T15:30:08.337-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='heroic fantasy'/><category scheme='http://www.blogger.com/atom/ns#' term='Discourse and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='heroism'/><category scheme='http://www.blogger.com/atom/ns#' term='adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='low level'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Low-Level 'Adventures'</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: arial; font-size: medium; "&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="EN-GB" style="color: black; "&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;Reading &lt;a href="http://discourseanddragons.blogspot.com/2010/11/classic-monsters-and-adventure-design.html"&gt;this post&lt;/a&gt; on &lt;a href="http://discourseanddragons.blogspot.com/"&gt;Discourse and Dragons&lt;/a&gt;, about relatively straightforward adventures that build up to a climactic battle against an archetypal monster, I was struck by how&lt;/span&gt;&lt;/span&gt;&lt;span class="apple-converted-space"&gt;&lt;span lang="EN-GB" style="color: black; "&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="EN-GB" style="color: black; "&gt;inappropriatethis adventure structure is for low-level characters. And I wondered how other&lt;/span&gt;&lt;/span&gt;&lt;span class="apple-converted-space"&gt;&lt;span lang="EN-GB" style="color: black; "&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="EN-GB" style="color: black; "&gt;DMs&lt;/span&gt;&lt;/span&gt;&lt;span class="apple-converted-space"&gt;&lt;span lang="EN-GB" style="color: black; "&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="EN-GB" style="color: black; "&gt;handle low-level adventures. What I mean is, D&amp;amp;D promises players that their characters will be heroes, but the first couple of levels – which if we go by a 3 game session per level rule of thumb, could be quite a long time – are spent worrying that a couple of goblin arrows will kill&lt;/span&gt;&lt;/span&gt;&lt;span class="apple-converted-space"&gt;&lt;span lang="EN-GB" style="color: black; "&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="EN-GB" style="color: black; "&gt;Hurkar&lt;/span&gt;&lt;/span&gt;&lt;span class="apple-converted-space"&gt;&lt;span lang="EN-GB" style="color: black; "&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="EN-GB" style="color: black; "&gt;the Strong, never mind imagining that&lt;/span&gt;&lt;/span&gt;&lt;span class="apple-converted-space"&gt;&lt;span lang="EN-GB" style="color: black; "&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="EN-GB" style="color: black; "&gt;Hurkar&lt;/span&gt;&lt;/span&gt;&lt;span class="apple-converted-space"&gt;&lt;span lang="EN-GB" style="color: black; "&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span lang="EN-GB" style="color: black; "&gt;the Strong will hack his way through the goblin horde before doing heroic battle with the evil wizard, the bandit king, the Ogre chief… whatever. The low-level adventures that I run are either very short, practically single encounters with a few trailing threads to be explored, or exercises in rest and resupply. Neither of these capture the structure of heroic fiction.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_7VB6O1rgtBc/TQDmc28AFoI/AAAAAAAAABs/P1eGtjySX1A/s1600/wounded-civil-war-soldier.jpg"&gt;&lt;img style="text-align: justify;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 254px; height: 320px; " src="http://2.bp.blogspot.com/_7VB6O1rgtBc/TQDmc28AFoI/AAAAAAAAABs/P1eGtjySX1A/s320/wounded-civil-war-soldier.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5548688124378355330" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: arial; "&gt;&lt;i&gt;The heroes stagger back to town, again.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;span lang="EN-GB" style="color: black; "&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: arial style="&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="apple-style-span"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  &gt;&lt;span class="Apple-style-span"&gt;&lt;span class="apple-style-span"&gt;Do people start their D&amp;amp;D characters at higher levels? Do they make judicious use of the&lt;/span&gt;&lt;span class="apple-converted-space"&gt; &lt;/span&gt;&lt;span class="apple-style-span"&gt;DM&lt;/span&gt;&lt;span class="apple-converted-space"&gt; &lt;/span&gt;&lt;span class="apple-style-span"&gt;screen to slide the characters though peripheral encounters to ensure that the session generates the sense of adventure and exploration? Or do they run combat-light adventures – the sort found in&lt;/span&gt;&lt;span class="apple-converted-space"&gt; &lt;/span&gt;&lt;/span&gt;&lt;span class="apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;WFRP, which seems contrary to the spirit of D&amp;amp;D – that reward player characters for ‘sustainable’ adventuring?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="apple-style-span"&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-8686460514895568942?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/8686460514895568942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2010/12/reading-this-post-on-discourse-and.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/8686460514895568942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/8686460514895568942'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2010/12/reading-this-post-on-discourse-and.html' title='Low-Level &apos;Adventures&apos;'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_7VB6O1rgtBc/TQDmc28AFoI/AAAAAAAAABs/P1eGtjySX1A/s72-c/wounded-civil-war-soldier.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-2391616650822583677</id><published>2010-12-06T05:20:00.000-08:00</published><updated>2010-12-06T11:38:47.982-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Stupid'/><category scheme='http://www.blogger.com/atom/ns#' term='Monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='Dwarfs'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='WFB'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Battle'/><title type='text'>Flora, Fauna, and Fora</title><content type='html'>&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size: medium; "&gt;&lt;span class="Apple-style-span"&gt;Okay, I'll return with a fairly light posting. It's been a busy time painting hills for my dwarfs shoot their cannons from, and then the dwarfs and cannons to put on those hills. And I paint slowly. Very slowly. So very slowly.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;First, here is &lt;a href="http://www.headinjurytheater.com/article73.htm"&gt;Head Injury Theatre's guide to the stupid monsters of D&amp;amp;D&lt;/a&gt;. D&amp;amp;D has lots of 'stupid' in it, but then D&amp;amp;D does consist of hundreds of books spread over 30 years. Some of these monsters are actually 'bad', in the way that lots of very early D&amp;amp;D was 'bad'. I don't want to have my players explore by routinely tapping the ground in front of them with a 12" pole because deadly traps are that commonplace. There's no heroism, adventure, or cleverness in that. It might remind us of the old days, and despite my fondness of old school RPG rule systems and game settings, the idea of dungeoneering being a series of escalating death-puzzles is about as exciting to me as D&amp;amp;D being World of Warcraft, &lt;em&gt;now with added paper&lt;/em&gt;! I want my players to role-play their characters, be heroes (or villians, or snivelling sneaks) and have fun doing so. Which is why this is a bad monster.&lt;a href="http://1.bp.blogspot.com/_7VB6O1rgtBc/TPzn6rHY7hI/AAAAAAAAABc/2wCukH2Xmmg/s1600/Monster.jpg"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;p align="justify"&gt;&lt;a href="http://1.bp.blogspot.com/_7VB6O1rgtBc/TPzn6rHY7hI/AAAAAAAAABc/2wCukH2Xmmg/s1600/Monster.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5547563836205755922" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 238px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_7VB6O1rgtBc/TPzn6rHY7hI/AAAAAAAAABc/2wCukH2Xmmg/s320/Monster.jpg" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p align="justify"&gt;&lt;span class="Apple-style-span" style="font-family: arial; "&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;It's not that it's stupid, it's that it's &lt;em&gt;bad&lt;/em&gt;. Just how are a party of adventurers meant to cope with that. How will the players not feel that they've been 'cheated' when the ceiling drops down on them and kills them. Put The Lurker Above, and its kin, in your game, and you've got henchmen taking point once the players re-roll their characters. Heroes all.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p align="justify"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span class="Apple-style-span"&gt;Anyhow, I've been living my online gaming life around the &lt;a href="http://www.dragonsfoot.org/"&gt;Dragonsfoot&lt;/a&gt; (for all my classic D&amp;amp;D needs) and &lt;a href="http://www.bugmansbrewery.com/"&gt;Bugman's Brewery&lt;/a&gt; (for my WFB Dwarfs) fora recently, and do recommend that if you interested in these game systems you check out those sites.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-2391616650822583677?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/2391616650822583677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2010/12/flora-fauna-and-fora.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/2391616650822583677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/2391616650822583677'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2010/12/flora-fauna-and-fora.html' title='Flora, Fauna, and Fora'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_7VB6O1rgtBc/TPzn6rHY7hI/AAAAAAAAABc/2wCukH2Xmmg/s72-c/Monster.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-6326578833057973145</id><published>2010-09-22T02:53:00.001-07:00</published><updated>2010-12-06T11:33:13.391-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='Dwarfs'/><category scheme='http://www.blogger.com/atom/ns#' term='WFB'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Battle'/><title type='text'>Lead Poisoning</title><content type='html'>&lt;div&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;No posts in a while… I’m not dead, but I am suffering from an acute case of lead poisoning. All I have done for the past few weeks is paint miniatures and play Warhammer Fantasy Battle.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;My Dwarf army – the Dwarfs of the Kingless Halls, of Karak Angaz, the Industrious Hold, haven’t been performing that well in the field. In fact, the ineffectiveness of the Engineers’ Guild, with cannon balls falling short or bouncing long for the few rounds it takes for the Goblin Wolf Chariots to reach them, might well prompt a re-ordering of the power structure of the Hold. From syndicalist utopianism to military rule, perhaps?&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;This lead poisoning hasn’t just been eating my time, but also my imagination and my money. Right now I’m scouring eBay for the bits of an Empire mortar I need to build a Dwarf bombard (to be played ‘counts as’ a Grudgethrower). That’ll scatter those hordes of Greenskins!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-6326578833057973145?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/6326578833057973145/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2010/09/lead-poisoning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/6326578833057973145'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/6326578833057973145'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2010/09/lead-poisoning.html' title='Lead Poisoning'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-8956743508559513128</id><published>2010-08-18T06:04:00.000-07:00</published><updated>2010-12-06T11:34:08.639-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Castle Caldwell'/><category scheme='http://www.blogger.com/atom/ns#' term='Roleplaying'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Never played D&amp;D before? Never played a computer adventure game?</title><content type='html'>&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Then you will make a great &lt;em&gt;role&lt;/em&gt;-player. Freed from the restrictions of understanding the mechanics and the constraints of game genre, you will take seriously the idea that this is a game is a product of the imagination.&lt;br /&gt;&lt;br /&gt;Some time ago I ran a game of BECMI/Rules Cyclopedia D&amp;amp;D for my wife, my mother, and my teenage sister. We had created characters the day before, and I knew the game was going to be interesting from the amount of imagination they put into developing their heroic personas. By the end of character creation we had a ruthless veteran Thyatian warrior, a warrior priestess from the Northern Reaches, and a runaway teenage unlicensed magic user from Glantri.&lt;br /&gt;&lt;br /&gt;I decided that we would play a version of module B9, Castle Caldwell. This is a short dungeon crawl with little to commend it apart from its simplicity. Which is exactly what I wanted from an adventure I would be using introduce three beginners to the game. In putting some meat on the bones, I had it that they would be hired by Cassius Capex, former slum landlord of Thyatis City in the process of turning his family into members of the respectable gentry. If he is successful, he will be able to serve as an early patron for the adventuring party. The first step in this process is the purchase of an abandoned fortified manor house and accompanying lands in northern Karameikos. Unfortunately, the abandoned manor is occupied and he needs some desperate/brave strongarms to clear his property. To add an NPC who could offer beginners tactical/game mechanic advice, I decided that Cassius will send his son, Atticus Capex to accompany the party and keep an eye on their efforts.&lt;br /&gt;&lt;br /&gt;In hindsight, should I have done all this in a ‘cut-scene’? I have little aversion to using cut-scenes – extended periods of description that throw characters into an adventure or move the plot forwards between episodes of ‘open’ play. I use these to shamelessly ‘railroad’ characters into events, to place them at the doors of the dungeon, or knee-deep in intrigue (or in gore, depending on taste), before handing the characters over to the players. I see little wrong with this, as the idea that a GM is able to avoid ‘railroading’ is a nonsense - to give characters total freedom, after all, would involve beginning every game session with, ‘You wake up. What will Edwin the Bard do now?’ Or, like Tristram Shandy, we could try to begin with the conception of the characters. A good cut-scene can do away with that staple of adventure beginnings, ‘You spend the evening in the Skewered Boar. A strange man approaches you as you finish your Darokini wine’, and provide a beginning that is more cinematic, theatrical, or literary, depending on your tastes. For all that, the party met Cassius Capex in a tavern.&lt;br /&gt;&lt;br /&gt;What followed was an excellent few hours of role-playing. The warriors and the runaway negotiated with Cassius, discussed his offer with each other, inspected the horses that he provided, weighed up Atticus as a party member, and generally failed to get on with the adventure. When they did arrive at Castle Capex they hid in the treeline and watched the entrance for the best part of a day, before watching a goblin hunting party return. They laid a plan to lure some goblins out, setting a smoky campfire to attract attention and concealing themselves some distance away. Four goblins were sent to investigate.&lt;br /&gt;&lt;br /&gt;Dice rolling began in earnest. The party killed two, broke the morale of the remaining two and captured them. Under interrogation, the goblins told the party that their band controlled the castle, and ‘taxed’ the humans who used it. I wanted to offer the party hints that they might be able to clearing the castle largely by negotiation – the merchants, bandits, evil cleric, and goblins could all be persuaded to leave the castle when faced with swagger, threats, sharp blades and a little gold. The party would still have to fight the ravenous wolves, and whatever evil lurked in the cellars, but they would be able to role-play much of their way to success.&lt;br /&gt;&lt;br /&gt;After the party put their prisoners to death – one of them was trying to escape, but I might have to look at an alignment shift for these Lawful heroes – I got my first sign that these players were so unfamiliar with adventure games of any description that they would need guidance. I needed to have Atticus get to his knees and search the bodies of the goblins in order to reward the characters with any treasure. And then, armed with information about the inhabitants of the castle the party rode back to town, Atticus grumbling all the way, to renegotiate with Cassius. They demanded that he hire a few more strongarms to accompany the party if they are to clear out a castle that is not only home to goblins, but also a couple of groups of ‘umans and that ‘strange chanting lady’.&lt;br /&gt;&lt;br /&gt;A clever move in real life, perhaps. But not a gamers move. A gamer – even one only familiar with computer adventure games – would assume a difficulty scaling in keeping with the power of the characters. People with no familiarity with the way these games work see four novice adventurers, and a castle full of people and things who will try to stick pointy bits of metal into those people. Where a gamer might risk the life of his character to achieve progress in the game, and more importantly would understand the scale of these risks in terms of game mechanics, in this game the players – my wife, my mother and my teenage sister – used their imagination to assess the dangers of having fun storming the castle. They role-played their characters, and found that they were far more concerned with keeping their characters unharmed while earning enough money to escort the runaway novice magic user downriver to Specularum then they were achieving abstract character progress in the form of ‘levelling up’. Their lack of familiarity is what made the session such a fun &lt;em&gt;role&lt;/em&gt;-playing experience, and such a frustrating adventure game. &lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-8956743508559513128?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/8956743508559513128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2010/08/never-played-d-before-never-played.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/8956743508559513128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/8956743508559513128'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2010/08/never-played-d-before-never-played.html' title='Never played D&amp;D before? Never played a computer adventure game?'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-4596189743433675390</id><published>2010-07-21T04:47:00.000-07:00</published><updated>2010-12-06T11:34:43.200-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Characteristics'/><category scheme='http://www.blogger.com/atom/ns#' term='Roleplaying'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>Clever Player, Stupid Character?</title><content type='html'>&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Or the other way around.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Role-players are usually comfortable with the idea that the characters can be physically dissimilar to players. We do not blink when the character being played by a weakling bends iron bars or lifts boulders, or when the character played by a clutz nimbly disassembles a deadly trap, or when the player who is never completely well rolls up a character with a constitution of 18. The dissimilarity of the characters and the players is enforced by the way in which physical characteristics are bound into the mechanics of the game.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Characteristics such as wisdom, intelligence, and charisma – personality and cognitive characteristics – seem to present many role-players with a problem. They are often not tied so strongly into the mechanics of the game. They might determine how many spells you can learn or cast, or offer slight modifiers to reaction rolls, but their effects are not felt in the mundane mechanics of the average role-play session. Complicating this is the feeling that the activities that might be covered by these characteristics ought to be the proper domain of role-playing, not dice rolling. When a player says that his character will attempt to throw a goblin over a wall, a GM will ask the player to roll some dice. The GM will not ask for a demonstration. When a player says that his character will negotiate with a goblin, a GM will often ask the player to role-play this negotiation.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s947.photobucket.com/albums/ad314/drbargle/?action=view&amp;amp;current=cicero-speaking-painting2.jpg" target="_blank" style="font-size: medium; "&gt;&lt;img alt="Photobucket" src="http://i947.photobucket.com/albums/ad314/drbargle/cicero-speaking-painting2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;em&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;While Steve couldn't string two words together, never mind an argument, his character (Wis 17, Int 17, Chr 17) could speak like Cicero.&lt;/span&gt;&lt;/em&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;I want to protect characteristics such as wisdom, intelligence, and charisma from being ‘stat dumps’ by giving them more mechanical prominence in a game. But I want to do this without cutting the role-play aspect of role-playing games. That said, a clever player, playing a D&amp;amp;D character with intelligence of 7, who solves puzzles, engages in complex negotiations, and the like, is no more playing a role-playing game than one who devolves everything to a characteristic test. A combination of characteristic tests and skill tests, modified GM judgement of intrinsic difficulty and role-playing decisions is the best way forward, I feel. A player might make an impassioned speech when negotiating with the King of the Assassins, but if the character who is to be making the speech has a low charisma score that might not be quite what comes out of the characters mouth. We would not consider for a moment that there should be one to one translation from player action/stated intention to character action when dealing with questions of physical action. This is not just to hobble the characters of the clever, charismatic players, but to boost the characters of players who are not so quick witted or charismatic. Just as a weakling can play a Herculean hero, so can the shy player who stumbles over his words play the greatest demagogue in the Known World. &lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-4596189743433675390?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/4596189743433675390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2010/07/clever-player-stupid-character.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4596189743433675390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/4596189743433675390'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2010/07/clever-player-stupid-character.html' title='Clever Player, Stupid Character?'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-8204203187371658226</id><published>2010-07-06T03:51:00.000-07:00</published><updated>2010-12-06T11:35:23.268-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic Items'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Digressions'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='WFB'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Battle'/><title type='text'>Standard Magical Items</title><content type='html'>&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;In the real world, flags and standards are powerful items. A simple arrangement of symbols can evoke strong emotions; flags and standards can conjure pride, rally faltering courage, even generate fear. Some are sacred, and emotions generated when these flags are defiled points to the real power of these objects. And this is in a world where the only magic at work is the reification of abstract symbols by human cultures.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;So why, in other worlds in which there are such things as magical symbols, in which heraldic banners flutter from every petty stronghold and trail from the lance of every knight errant, is there a paucity of magical flags? &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;In Warhammer Fantasy Battle (WFB), the power of flags is a standard (pun intended). Most units receive bonuses (magical and mundane) from the banners that they carry into the fight. But in Dungeons &amp;amp; Dragons (D&amp;amp;D), magical flags, banners, and standards are curiously rare. On US Independence Day, Dungeons and Digressions posted a list of some interesting magical flags that could be used in any fantasy role-playing game. I like the 'Flag of Allegiance' -&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;p align="justify"&gt;&lt;a href="http://dungeonsndigressions.blogspot.com/2010/07/six-flags-magic-ones.html"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;Those who behold this flag within sixty feet must make a saving throw or else are charmed by the flag bearer and will surround and follow him, protecting him and the flag with their lives if necessary. The spell is only broken if the flag should touch the ground or if the bearer can be interpreted in any way as disrespecting it.&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;- not because it is unusual, or strange, but because it is essentially the real world power of a flag made magical and amplified. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;a href="http://s947.photobucket.com/albums/ad314/drbargle/?action=view&amp;amp;current=pillar10-history-french-revolution-.jpg" target="_blank"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;img alt="Photobucket" src="http://i947.photobucket.com/albums/ad314/drbargle/pillar10-history-french-revolution-.jpg" border="0" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;em&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;"Stop looking at my chest, Top Hat, and defend the symbol of &lt;strong&gt;La Révolution!&lt;/strong&gt;"&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size: medium;"&gt;I am thinking of the use of magical flags to defend cities, to protect ships, to hearten Orc raiding bands... and the sort of role-playing encounters these items could enable.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-8204203187371658226?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/8204203187371658226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2010/07/standard-magical-items.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/8204203187371658226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/8204203187371658226'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2010/07/standard-magical-items.html' title='Standard Magical Items'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-3654922463203022210</id><published>2010-07-03T11:09:00.000-07:00</published><updated>2010-12-06T11:36:07.881-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeonbowl'/><category scheme='http://www.blogger.com/atom/ns#' term='Blood Bowl'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Roleplay'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='WFB'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Battle'/><title type='text'>Warhammer World Sportsnight</title><content type='html'>&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;&lt;a href="http://the-tradingpost.blogspot.com/2010/05/specialist-games-blood-bowl.html"&gt;Blood Bowl&lt;/a&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt; is set in &lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;a &lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;Warhammer World. Not the grim world of Warhammer Fantasy Role-Play (WFRP), nor even the markedly lighter world of Warhammer Fantasy Battle (WFB). The world of Blood Bowl is violently silly. I do wonder what a game of WFRP set in this version of the Warhammer World would play like. There is enough background material in the various rulebooks, companion books, magazines, annuals, and even novels, to layer a Warhammer World devoted to the Cult of Nuffle over the grimdark world we already know. I would love to hear from anyone who has done this, whether for a one-off game or for a Blood Bowl-themed campaign.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;a href="http://s947.photobucket.com/albums/ad314/drbargle/?action=view&amp;amp;current=StadiumFloyd1.jpg" target="_blank"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;&lt;img alt="Blood Bowl Stadium" src="http://i947.photobucket.com/albums/ad314/drbargle/StadiumFloyd1.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: arial; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;When they said that their home ground was a fortress...&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;A few days ago, D retrieved his 3rd edition Blood Bowl (and Dungeonbowl) and we played a human v dwarf game. His human team sported their 15-20 year old paint jobs, while the dwarfs rumbled across the field flashing their bare lead. The first half was played without the four-minute per turn rule; it is a little difficult to play to that rule when you are consulting the rulebook on a more or less continuous basis. By half-time it was 1-0 to the humans, gifted a touchdown when their catchers broke the iron-wall of dwarven defence and we misinterpreted the mechanics of passing and catching. The second half was played with the four-minute per turn rule in effect, which made for a much more urgent, exciting, even tense playing experience. The game flowed - at least, the board game that D and I were playing flowed, the game of Blood Bowl that was being represented on the board was a static battle as the dwarf team ground its way upfield, eventually scoring a touchdown against the four remaining human players able to stand upright. Final score, 1-1, with the humans counting 2 dead, 2 seriously injured, and 4 knocked-out.&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;a href="http://s947.photobucket.com/albums/ad314/drbargle/?action=view&amp;amp;current=48566564c5bb0_normal.jpg" target="_blank"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;&lt;img alt="Photobucket" src="http://i947.photobucket.com/albums/ad314/drbargle/48566564c5bb0_normal.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family: arial; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Blood Bowl Live? No, Calcio in Costume. &lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Calcio_Fiorentino"&gt;&lt;span class="Apple-style-span" style="font-family: arial; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;"The modern version allows tactics such as head-butting, punching, elbowing, and choking, but forbids sucker punching and kicks to the head."&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;Miniatures, miniatures, miniatures. I have never used them when playing RPGs. I am not a great painter, never had the money to collect many, and given that the strength of using miniatures is in creating a vivid visual representation of the scenarios being described, I could not see the point in using a miniature to 'stand in' for some other monster or character. That the game takes place in the imagination is surely the very point of RPGs. Isn't it?&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;But miniatures, miniatures, miniatures. Before this game of Blood Bowl I had rescued by 1st edition Space Hulk from storage, and had made a start painting up a few genestealers in the classic blue/purple colour scheme. And while I am still not a great painter, I am a hell of a lot wealthier than I was when I was a teenager. So where does that take me? Straight past a fully-painted &lt;/span&gt;&lt;a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?utm_source=google-product-search&amp;amp;utm_campaign=Google-Shopping-en_GB&amp;amp;utm_medium=google&amp;amp;utm_term=other&amp;amp;utm_content=other&amp;amp;setLocale=en_GB&amp;amp;prodId=prod1140161"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;Blood Bowl&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt; team, a star player or two, and towards Warhammer Fantasy Battle, building a &lt;/span&gt;&lt;a href="http://www.games-workshop.com/gws/catalog/landingArmy.jsp?catId=cat1300277&amp;amp;rootCatGameStyle="&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;dwarf army&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;, and some kind of Chinese hell in which tiny little plastic and lead men beg me to paint them to &lt;/span&gt;&lt;a href="http://demonwinner.free.fr/"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;a standard that I can never achieve&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;, and yet my disappointment only sharpens my appetite for more. And more. &lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;A hell of a lot wealthier than when I was a teenager? Not for much longer. &lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-3654922463203022210?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/3654922463203022210/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2010/07/warhammer-world-sportsnight.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/3654922463203022210'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/3654922463203022210'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2010/07/warhammer-world-sportsnight.html' title='Warhammer World Sportsnight'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-5202787984144764784</id><published>2010-06-23T05:57:00.000-07:00</published><updated>2010-12-06T11:39:28.691-08:00</updated><title type='text'>"What has thems gots for treasures?"</title><content type='html'>&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;What sort of things do bandits, orc raiding bands, swooping wyverns, pixies, or any other 'monsters' have in their lairs? Just piles of coins into which the odd magic sword is stuck blade first? Hopefully not, though 'treasure as simple reward' does remind me of my early role-playing experiences. Kill, collect cash.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;a href="http://s947.photobucket.com/albums/ad314/drbargle/?action=view&amp;amp;current=AliBaba.jpg" target="_blank"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;&lt;img alt="Ali Baba" src="http://i947.photobucket.com/albums/ad314/drbargle/AliBaba.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;em&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Ali Baba seems disappointed that the thieves' treasure horde included botany equipment, a flask of brandy, a big, dusty book, an old hammer, and a pair of very fancy leggings.&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;If you want a bit more colour, though, you could think about the kinds of items that these 'monsters' would accumulate. But if you are short of inspiration, there is always the internet. Via the &lt;/span&gt;&lt;a href="http://www.strike-to-stun.net/"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;Strike to Stun&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt; Facebook page, I have stumbled across Outworld Studio produced &lt;/span&gt;&lt;a href="http://www.outworld-studio.com/html/treasure-generator-V301.htm"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;treasure generator&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;. While has been written with Warhammer Fantasy Role-Play in mind, none of the items that I have used it to generate are so setting specific that they could not find a home in any fantasy setting. And if the items you generate are not to your taste, or do not fit the flavour of your campaign, just click again to re-roll. &lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;Here is a typical output:&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;• A sturdy wooden box, about two feet by one foot by one foot, in which is kept a rattling collection of bottles, jars and phials. These contain a few dozen samples of seeds, leaves, flowers and berries, each in a preservative solution and carefully labelled. Also in the box are several pages of notes detailing where the specimens were found.&lt;br /&gt;• A pewter flask engraved with a crossed hammer and chisel. It is full of brandy.&lt;br /&gt;• A weighty tome titled 'Majestic Dynasties'.&lt;br /&gt;• A pair of ermine trim leather leggings.&lt;br /&gt;• A throwing hammer etched with a kill tally.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-5202787984144764784?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/5202787984144764784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2010/06/what-has-thems-gots-for-treasures.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5202787984144764784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/5202787984144764784'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2010/06/what-has-thems-gots-for-treasures.html' title='&quot;What has thems gots for treasures?&quot;'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-7554871282966437377</id><published>2010-06-17T14:16:00.000-07:00</published><updated>2011-11-14T13:52:14.221-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Chaos'/><category scheme='http://www.blogger.com/atom/ns#' term='Alignment'/><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Roleplay'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><title type='text'>The Virtue of Alignment</title><content type='html'>&lt;p class="MsoNormal" style="TEXT-ALIGN: justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;Alignment systems in role-playing games are interesting things. They are often little more than a way of dividing the world into Goodies and Baddies, into White Hats and Black Hats. Sometimes they are a little more detailed, with a greater range of divisions, sub-divisions, and combinations, allowing them to serve as shorthand for characterization, offering simple role-play guidelines to players and GMs. And sometimes, they can tell you a lot about the ideas that underpin a whole game world.&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;But side-issues first; what on Oerth (or Mystara even) are alignment languages? I have never used alignment languages. The idea that characters and creatures of distinct species and distant cultures would be able to speak a non-learnable ‘secret’ ‘language’ by virtue of their ethical outlook seems ridiculous. More than that, it is an idea that makes keeping alignments secret impossible. ‘So, how to check whether this new recruit to our gang of slavers is really an infiltrator? I know – I will greet this new recruit in ‘Chaotic’. I would be grateful if anyone can think of a reason to use alignment languages – other than Gary says so – or can provide an example from a published adventure where alignment languages are used in an anyway interesting manner. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;Back to the main discussion; both Warhammer Fantasy Role-Play (WFRP) and Dungeons &amp;amp; Dragons (D&amp;amp;D) use superficially similar alignment systems. These systems assign every intelligent creature in their fantasy universes to a category that summarises its moral outlook. And both the WFRP and D&amp;amp;D alignment systems use the juxtaposition of Law and Chaos as their central feature, appearing to have arrived at this moral cosmology by way of Michael Moorcock. D&amp;amp;D got there first, of course, and WFRP cannot be anything but influenced the use of a Law-Chaos alignment system in the daddy of all role-playing games. Nevertheless, it appears that it is WFRP that takes seriously the idea of a universe arranged around a conflict between Law and Chaos. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;D&amp;amp;D has the more simple alignment system. Characters and monsters are Lawful, Neutral, or Chaotic. In the D&amp;amp;D Basic Set Players Manual (1983), alignment is discussed in detail on page 55. Putting Neutrality aside for a moment, a Lawful alignment is described as being about a belief in order, in following rules, in sacrificing individual freedoms to benefit the group. Chaotic is defined as ‘the opposite of law’, and is summarized as ‘the belief that life is random, and that chance and luck rule the world’. Chaotic characters are described as telling the truth or telling lies as it suits them, as acting on sudden whims, as having unpredictable behavior. So far so interesting. Those descriptions appear to fit nicely with a commonsense interpretation of what a Lawful or Chaotic person might be like. And yet, the final line of each summary is a statement that these alignments are usually the same as ‘good’ and ‘evil’. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;The treatment of Law and Chaos as essentially the same thing as good and evil has never rung true for me. Not when I first played D&amp;amp;D, and not when I have returned to D&amp;amp;D after more than a decade without role-playing in earnest. But treating Law and Chaos synonyms for good and evil is exactly what most early D&amp;amp;D adventures did. This strips away the most interesting aspects of this alignment system. For as long as the D&amp;amp;D alignment system suggests that central moral distinction in the D&amp;amp;D world is not that of good vs evil but Law vs Chaos, we have the provocative idea that Sir Galant, a knight who lives by a strict code of chivalry, has significant similarities with the Magistrate Tyrant of Zagor. One good and one evil, perhaps, but both Lawful. By the time the D&amp;amp;D Cyclopedia (1991) was published, the claim for the idea that Chaos ≈ evil had been watered down, with a provision that ‘Each individual player must determine if his Chaotic character is closer to a mean, selfish “evil” personality or merely a happy-go-lucky unpredictable personality’ (p. 11). Still little room for the Fantasy Fascist in the description of Law – Law is still described as usually the same as ‘good’ – but at least Chaos has expanded to find space for the heroic outlaw and the virtuous prankster. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;In practice, and with half an eye towards the two-dimensional alignment system in Advanced Dungeons &amp;amp; Dragons (AD&amp;amp;D), I try to strip the alignments of Law and Chaos of their connections with good and evil. I do my best to stress that these categories are something quite different. Believing that that it is virtuous to follow the rules, to stand for order, is independent of good or evil. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;WFRP uses a system of five alignments; Law, Good, Neutral, Evil, and Chaos. Though it is suggested that the alignments are arranged in a linear order, the alignments are distinct. In the players section of the Hogshead 1st Edition rulebook, the alignments are described as ‘mostly self-explanatory – evil characters are basically evil and good characters are basically good. Chaos represents constant destruction and renewal, whereas Law represents a stasis of perfection in which nothing ever changes in the slightest degree, leaving Neutral characters as fairly free-minded and liberal beings, uncommitted to a particular frame of mind’ (p. 15). In the section for the Gamesmaster, these alignments are described in greater detail, with sets of ideas and attitudes that people of each alignment are ‘For’ and ‘Against’. Law, for example, is ‘for’ ‘rigid social hierarchy’, while Chaos is ‘against’ ‘permanence and tradition’. Here there is room for the Fantasy Fascist – indeed, one of the sister games of WFRP, Warhammer 40,000, is pretty much built on an idea of Space Fantasy Fascists vs The Universe – and this is complicated, and given further colour, by the fact that in the world of WFRP, Law and Chaos are ‘real’ things. &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;a href="http://s947.photobucket.com/albums/ad314/drbargle/?action=view&amp;amp;current=LawvsChaos85.jpg" target="_blank"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;&lt;img alt="Law vs Chaos85" src="http://i947.photobucket.com/albums/ad314/drbargle/LawvsChaos85.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;Law vs Chaos?&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;Unlike the D&amp;amp;D system, in which there is no ‘Big Bad’ built into the game, the drama of the Warhammer World is organised around the battle against Chaos. In the earliest WFRP material, it is clear that in the battle against Chaos, a victory for Law would be equally disastrous – it would be a victory for stasis, for the end of change, of progress, of invention, and imagination. But the victory of Chaos is inevitable – it is the entropic heat death of the Universe given demonic personality in the Chaos Gods of Tzeentch, Slaanesh, Nurgle, and Khorne [and Malal?]. Chaos is an essential feature of all change and progress in the Warhammer World, of all magic and invention, of pleasure, of ambition. And that is why it is so seductive. Evil is pretty petty and mundane – ordinary wickedness that does will neither undo the world nor be seen for other than what it is. But Chaos – change, progress, experimentation – is the world unwinding Big Bad, an essential feature of Human societies and their undoing. And it will, eventually, inevitably, unwind the world.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;This ambivalent approach to alignment, and the fact that the concepts underpinning this system are integral, inseparable parts of the narrative of the game world, is what gives WFRP its distinctive colour. The colour of the D&amp;amp;D world – the Known World – comes despite a deliberately generic game system – from an exhaustive but piecemeal collection of supplements. Without the invention of the GM, those monsters in the sewers of Specularum are more often than not just another bunch of monsters. By contrast, those mutants in the sewers of Altdorf are, necessarily, the pitiable personification of the inevitable end of Humanity. And the witch-hunter who burns deformed babies? In the Black Eagle Barony he is a villainous agent of a tyrant. In the villages of the Reik he is fighting a battle against Chaos. Nobody said that Law was synonymous with goodness, or mercy. Indeed, the [impossible] triumph of Law, of stasis over entropy, would be as certain a defeat of Humanity as the victory of Chaos.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size:small;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-7554871282966437377?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/7554871282966437377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2010/06/virtue-of-alignment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/7554871282966437377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/7554871282966437377'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2010/06/virtue-of-alignment.html' title='The Virtue of Alignment'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-2890039333553444576</id><published>2010-06-01T04:37:00.000-07:00</published><updated>2010-07-06T06:49:59.345-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Combat'/><category scheme='http://www.blogger.com/atom/ns#' term='HP'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='Hit Points'/><title type='text'>Unstoppable Pincushions - HP in D&amp;D</title><content type='html'>&lt;div align="justify"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;In D&amp;amp;D, characters steadily amass &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;HP&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; at each level, which means that a fifth-level character has, on average, five times as many &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;HP&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; as that character had at first level. Now, it &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;doesn&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;’t make that much sense to imagine that a fifth-level Magic User has acquired five times the capacity to have pointy bits of metal stuck in him. Without an injury system, the idea that each ‘hit’ scored in combat is an actual stab, slice, or bash with a club breaks the coherency of the fiction pretty quickly. Characters can quickly end up imagined as Saint Sebastian crossed with a Terminator.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span"   style="font-family:arial;font-size:medium;"&gt;&lt;a href="http://s947.photobucket.com/albums/ad314/drbargle/?action=view&amp;amp;current=Carlo_Crivelli_-_Saint_Sebastian.jpg" target="_blank"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span"   style="font-family:arial;font-size:medium;"&gt;&lt;a href="http://s947.photobucket.com/albums/ad314/drbargle/?action=view&amp;amp;current=Carlo_Crivelli_-_Saint_Sebastian.jpg" target="_blank"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span"   style="font-family:arial;font-size:medium;"&gt;&lt;a href="http://s947.photobucket.com/albums/ad314/drbargle/?action=view&amp;amp;current=Carlo_Crivelli_-_Saint_Sebastian.jpg" target="_blank"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;a href="http://s947.photobucket.com/albums/ad314/drbargle/?action=view&amp;amp;current=Criv_StSeb80.jpg" target="_blank"&gt;&lt;span class="Apple-style-span"   style="font-family:arial;font-size:medium;"&gt;&lt;img alt="Criv_St Seb80" src="http://i947.photobucket.com/albums/ad314/drbargle/Criv_StSeb80.jpg" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;em&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Crivelli's Saint Sebastian says, "&lt;/span&gt;&lt;strong&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Is that all you've got? I'm a Paladin with 80 HP!&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span class="Apple-style-span"   style="font-family:arial;font-size:medium;"&gt;"&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;If the concept of HP makes any sense, it is better to understand and, more importantly, to encourage players to conceive of them as ‘Hero Points’. Rather than the number of times the character can actually get hit, think of &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;HP&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; as the number of times the character can nearly get hit, can manoeuvre so as to take a glancing blow, can absorb sub-injury fatigue and bruising; the dead legs, the aching shoulders, the bruised ribs, the burning, gasping lungs, before a character takes a telling, fatal blow. Think of &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;HP&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; as a combination of fighting skill, experience, conditioning to the peculiar physical and psychological – e.g. dealing with stress, terror, and exhilaration – demands of combat, and perhaps most importantly luck and/or the blessings of fate. For human-sized characters at least, only a very small component of HP should be the ability to fight on with actual wounds. Because a human or &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;demi&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;-human ought to need only get stuck with a sword once before he dies, no matter the level, but then no ‘hero’ ought be killed by the first ‘hit’ in a role-playing game such as D&amp;amp;D.&lt;br /&gt;&lt;br /&gt;Of course, the HP value of monsters need not represent exactly the same thing as it does for characters. HP is an abstract value. A Fighter’s 50 HP does not represent exactly the same thing as the 50 HP of a dragon. A dragon should be able to take many more actual sword blows than the human, in which case a greater proportion of the HP value is taken up by physical resilience, and less is derived from luck, fate, and that peculiar ability to make that last minute, but exhausting adjustments in the face of potentially lethal blows.&lt;br /&gt;&lt;br /&gt;Narrating combat of this kind as a GM can be demanding. Draw on the choreography of the sword fights of cinema – characters arms grow heavy from constant parrying, the deflected blows of edged weapons still strike their victims, but on the flat, when weapons are locked the character with the upper hand is able to land a kick, a knee, a punch, or a headbutt, and characters scoring a 'hit' will have put their opponents in a series of awkward positions. And yes, a sub-lethal hit will sometimes be a nick or a graze. When done well this helps new players pick up on the level of abstraction found in most &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;RPG&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; mechanics – I have found that it breaks the coherence of the fiction for some new players when they are faced with the idea that they can ‘hit’ for maximum ‘damage’, but their opponent is able to fight on without any injury of significance to the game mechanics. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;Healing lost HP can present new narrative problems – if the physical aspect of &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;HP&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt; are ‘sub-injury fatigue and bruising; the dead legs, the aching shoulders, the bruised ribs, the burning, gasping lungs’ etc., surely a simple rest will be enough to restore a character to full HP? Having played rugby as a front row forward – a sub-lethal level of physical confrontation – I know that this is a gross underestimation of the effects of a physical contest, even when they do not produce discrete, identifiable injuries such as sprained joints and broken bones. Sub-injury pain and fatigue can last for days. The biographies of professional rugby players talk of them having to be helped out of bed and into their clothes on the days after particularly brutal matches, and as for boxers… These are sub-lethal physical contests. Add in the psychological stress of engaging in deadly combat, and the concept of ‘using up’ luck, or the blessings of fate, and there is a good reason why it can take a character some time before they are back up to full HP after a particularly brutal fight – in game terms I allow recovery of 1 HP per Hit Dice(&lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;HD&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;)/Level per day, with 1D3 HP per &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;HD&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;/Level per day if properly resting, and more if being nursed. Add in any &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;narratively&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;/mechanically significant injuries you might impose on the characters, perhaps when ‘hit’ within the range of their last &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;HD&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;, and you have a recipe for justifying why characters can’t simply bounce back to full HP after a good sleep, while at the same time maintaining that high HP characters &lt;/span&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;aren&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;’t being stuck with pointy bits of metal over and over again. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span"  style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-2890039333553444576?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/2890039333553444576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2010/06/characters-saint-sebastian.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/2890039333553444576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/2890039333553444576'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2010/06/characters-saint-sebastian.html' title='Unstoppable Pincushions - HP in D&amp;D'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2750858425589737642.post-8182289180082330265</id><published>2010-05-26T08:01:00.000-07:00</published><updated>2011-11-14T13:51:49.712-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer Fantasy Roleplay'/><category scheme='http://www.blogger.com/atom/ns#' term='Mystara'/><category scheme='http://www.blogger.com/atom/ns#' term='BECMI'/><category scheme='http://www.blogger.com/atom/ns#' term='WFRP'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD'/><category scheme='http://www.blogger.com/atom/ns#' term='Gazetteer'/><title type='text'>Known World, Old World</title><content type='html'>&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-size:medium;"&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;The Known World was my first fantasy role-play setting. A little continent of archetypal fantasy settings in the Dungeons &amp;amp; Dragons (D&amp;amp;D) &lt;/span&gt;&lt;a href="http://index.rpg.net/display-entry.phtml?mainid=3111&amp;amp;editionid=3422"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;Expert Rulebook (1983)&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;, with a short description of the setting in the accompanying module, &lt;/span&gt;&lt;a href="http://index.rpg.net/display-entry.phtml?editionid=3216"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;The Isle of Dread&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;, it was expanded in great detail throughout the 1980s, mainly by way of the superb &lt;/span&gt;&lt;a href="http://index.rpg.net/display-series.phtml?seriesid=364&amp;amp;nomaster=1"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;Gazetteer&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt; series, until it became the world of &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Mystara"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;Mystara&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;. It is a high-fantasy setting with a light, humorous atmosphere. And it is a lot of fun if played that way.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Warhammer_Fantasy_(setting)"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;The Old World &lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;is the world presented in the first edition of &lt;/span&gt;&lt;a href="http://index.rpg.net/display-entry.phtml?mainid=76&amp;amp;editionid=158"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;Warhammer Fantasy Roleplay (WFRP) (1986)&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;. A faux-Renaissance Europe dominated by the Empire, corrupted from within by petty human failings and the shadow of Chaos, it was a setting richly detailed in the superb &lt;/span&gt;&lt;a href="http://index.rpg.net/display-series.phtml?seriesid=1350"&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt;The Enemy Within&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family:arial;font-size:medium;"&gt; campaign. It is a low-fantasy setting with a dark, humorous atmosphere. And it is a lot of fun if played that way.&lt;br /&gt;&lt;br /&gt;In two imaginary worlds, and their associated game systems, we have neat encapsulations of the gulf between American and British pop-culture. One the one hand you have the Justice League of America, on the other the Justice Department of Megacity One. The Known World of D&amp;amp;D is bright, clean, and [super-]heroic. The PCs survive (mostly), save the world, defeat the evil, and grow powerful and rich. The Old World of WFRP is dark, dirty, and a grim struggle. If the PCs survive (and there’s a good chance they won’t), they merely forestall the spread of chaos, before they are permanently disabled fighting a pickpocket in a filthy alley, grow sick, and die in poverty.&lt;br /&gt;&lt;br /&gt;And for a GM, or player, these two worlds and systems have, between them, all the rules and well-presented colour to run fantasy campaigns of whatever flavour you want. I have recently returned to roleplaying after a long period away – getting a degree, becoming a husband, getting a PhD, becoming a father, and breaking my body on the rugby fields of Yorkshire and South Wales. Those 15-20 years have given me a different perspective on what I want from a roleplaying game. This blog is about the Known World and the Old World, the game systems that they were built around, and my thoughts on playing these classic roleplaying games.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2750858425589737642-8182289180082330265?l=drbargle.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://drbargle.blogspot.com/feeds/8182289180082330265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://drbargle.blogspot.com/2010/05/known-world-old-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/8182289180082330265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2750858425589737642/posts/default/8182289180082330265'/><link rel='alternate' type='text/html' href='http://drbargle.blogspot.com/2010/05/known-world-old-world.html' title='Known World, Old World'/><author><name>DrBargle</name><uri>http://www.blogger.com/profile/06683770320671028815</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/-ROuVQav2dP4/TZxb9Jje9_I/AAAAAAAAAEI/9xPWhVXoFBU/s220/Excalibur-wizard-Merlin_l.jpg'/></author><thr:total>0</thr:total></entry></feed>
