tag:blogger.com,1999:blog-2750858425589737642.post2685003240728823775..comments2024-03-27T10:43:30.532+00:00Comments on Known World, Old World: Everything is Uncertain, Including Death (and Taxes)Andy Bartletthttp://www.blogger.com/profile/06683770320671028815noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2750858425589737642.post-87532575907140400262014-10-24T16:53:10.440+01:002014-10-24T16:53:10.440+01:00For my upcoming Silent Legions horror game, I deal...For my upcoming Silent Legions horror game, I dealt with genre lethality by just adding in a "Slaughter die" to each weapon. When you roll your damage, you also roll the Slaughter die. On a 6+, the attack does triple damage. Relatively non-lethal weapons roll 1d6, while more ruinous ones get 1d8 or 1d10- or more, for eldritch horrors. It lets you keep the traditional B/X or SWN hit point scaling while still making a 1d12 rifle round frightening at almost any normal PC level.Sine Nominehttps://www.blogger.com/profile/18335794366582322514noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-26417321984069797902014-10-24T04:41:51.554+01:002014-10-24T04:41:51.554+01:00I was toying with the idea of how to use stars wit...I was toying with the idea of how to use stars without number and traveller material together. Traveller allots damage to traits, you could use this with a d20 system, random attribute allocation of damage....after you blow through hp. <br />To offset the potential massive increase in survivability you could have damage dice explode (max dice roll gets to roll again and add). It's a nice mechanic from WFRP 2e, and savage worlds that does remove alot of the predictability of survival. <br />I suppose you could *just* use exploding dice, but it'd be a lot more lethal game. Depends on what you are aiming to achieve. davebhttps://www.blogger.com/profile/07531919635590898334noreply@blogger.com