tag:blogger.com,1999:blog-2750858425589737642.post2890039333553444576..comments2024-03-27T10:43:30.532+00:00Comments on Known World, Old World: Unstoppable Pincushions - HP in D&DAndy Bartletthttp://www.blogger.com/profile/06683770320671028815noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2750858425589737642.post-16044700412877994842010-06-03T11:57:44.880+01:002010-06-03T11:57:44.880+01:00"realistic but somehow less fun"
MERP w..."realistic but somehow less fun"<br /><br />MERP was one of the games that I 'graduated' to from BECMI D&D. I thought it was more 'realistic', and I've retained a real liking for the idea of 'critical hit' systems. However, at the time found the rules system to be a real 'fun sink'. I've since sold all my MERP stuff, partly to raise money for more BECMI D&D stuff, so I'm unable to check whether I'd hold the same opinion as an adult. But then as I have grown older I've found that I'm not after 'realism'; I don't really want to play a simulation, but rather a game that retains enough colour and flavour to conjure a convincing picture of a fantastic world.<br /><br />Also, part of what turned me off MERP is the setting - no, really! I enjoyed Lord of the Rings, but it hardly a fun-filled book, and none of the MERP supplements or sourcebooks seemed to have any fun - or humour - about them.Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-17099826809134113022010-06-03T01:06:36.556+01:002010-06-03T01:06:36.556+01:00When I started playing in th 80's the idea tha...When I started playing in th 80's the idea that the combat system in D&D should be viewed as abstract never entered my head. As I moved on to games like MERP and GURPS they made combat more realistic but somehow less fun. <br /><br />Now having rediscovered D&D (actually Labyrinth Lord really) I have no problems with the notion that not every HP lost equals a physical wound to match. I'm actually a little surprised at the volume of house rules out there that seem to be concerned with adding realism to combat. However, I hadn't really considered healing and I think you're recovery rules are spot on. Seems to make sense that a 8HP 1st level fighter reduced to 1HP should take around the same time to heal as an 80HP 10th level fighter that's been knocked down to 10HP.Peter Reganhttps://www.blogger.com/profile/00079169626281586177noreply@blogger.com