tag:blogger.com,1999:blog-2750858425589737642.post8488300879393468958..comments2024-03-27T10:43:30.532+00:00Comments on Known World, Old World: The Five Minute Work DayAndy Bartletthttp://www.blogger.com/profile/06683770320671028815noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2750858425589737642.post-42233707990100846982013-01-15T15:01:53.391+00:002013-01-15T15:01:53.391+00:00I would like to say that the 'five minute work...I would like to say that the 'five minute work day' has never been a problem in games that I have GMd. Maybe that is because none of my players have much experience playing CRPGs where the 'fight, rest, fight' routine is the optimum tactic. Maybe it is because I don't create scenarios where that is the optimum tactic (in Matt Finch's Old School Primer there is some advice on avoiding these kinds of problems by making 'time' another resource for the players to manage). Maybe it is because the players themselves don't want the game to be boring, and are playing accordingly.Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-4891007493042423502013-01-15T14:58:31.528+00:002013-01-15T14:58:31.528+00:00Ah, well, despite a fondess for the 'flavour&#...Ah, well, despite a fondess for the 'flavour' of material components, in play I've always handled the majority of them as assumed (of course robbery or other disasters could challenge this assumption). A few rare exceptions would be items to be gained by adventure, and therefore (hopefully) not boring.<br /><br />However, if D&D is 'rigged for boredom', which 'dungeoneering' systems are not. I'm genuinely asking for recommendations. I'm itching to run Advanced Fighting Fantasy 2e, Dragon Warriors, and Dungeon Crawl Classics (D&Dish, but quite different in tone). And WFRP calls to be, like a siren... Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-48835755309097553102013-01-15T13:54:49.711+00:002013-01-15T13:54:49.711+00:00A good point, well stated!
And roleplaying does n...A good point, well stated!<br /><br />And roleplaying does need more Murder Hobos...Billyhttps://www.blogger.com/profile/16717291964764757651noreply@blogger.comtag:blogger.com,1999:blog-2750858425589737642.post-11545775227041030892013-01-15T12:42:01.227+00:002013-01-15T12:42:01.227+00:00Well, I hate to show up here and bash D&D, but...Well, I hate to show up here and bash D&D, but I will anyway. The game is rigged for boredom. Obviously, nothing interesting gets done on these inevitable 5 minute work days. Another example is material components for spells which makes players run around shopping instead of adventuring. My friends would handle this by using magic points instead of memorizing spells and ignoring material components. Anonymoushttps://www.blogger.com/profile/08066491674143564553noreply@blogger.com