I've been reading more Tom Holland history - Persian Fire. Tom Holland's books are always great gaming inspiration, and I ended up on Google Plus I was asking about Bronze Age-inspired (or at least Antiquity-inspired) OSR games/supplements. By way of a few recommendations, that led on to me asking for opinions on Barbarians of Lemuria (which has a mythic Greece supplement, Heroes of Hellas), which prompted Alex Schroeder to say:
“Ah, the magic system was another thing I didn't like too
much. It's too freeform for my taste. I like well defined spells because these
are part of the ever changing nature of a long campaign. We know that
eventually we'll fly, be invisible, walk the planes, speak with the dead, and
all that. We don't do that right away, and it doesn't depend on referee fiat.
It's a "promise" that is made by the rules themselves. Free form
games just don't offer that.”
Alex has written about this before on his blog. He has a
point. It is important for long term campaigns – for my
tastes anyway – that the game itself offers the mechanics for different sorts of
gameplay. Which was why one of my questions was does Barbarians of Lemuria handle Conan the King as well as Conan the Adventurer...
But...
But changing gameplay over time is almost always imagined as ever increasing power. What about the decline of the hero? The decline of the hero is a venerable feature of fantasy and
legend – the once unsurpassed hero is challenged by upcoming warriors, or must
face one last quest with fading capabilities. And then there is the other trope
– the once proud champion grown fat, lazy, or drunk.
D&D is bad at representing this. A 9th level
Fighter is still a 9th level Fighter, even if you use aging rules to
knock a few points off her Strength. I presume it is even worse in later
D&Ds, in which Strength etc. increase as PCs level up. A BRP-based game
should do better, as with things such as Damage Bonus and Hit Points being directly
derived from a PC’s Attributes, these will dwindle even as her Skill percentages remain high. WFRP, in which Skills are binary (you have them or you don’t) with
success governed by Attributes should do even better, though I’ve never seen
any ageing rules for 1e or 2e, even if a collection of old wounds might do the
trick for most PCs.
So my question is this; which game is best able to handle
the decline of a PC as well as they do the rise?