Finally, here's a fifth skeleton encounter that fits on two sides of an index card, to follow the previous:
#5 The Foaming
Shadow
As the PCs travel by ship they or their crew notice
that a shadow under the surface of the water, is tracking them. The crew
speculate that this is a whale, or a giant shark, or some chimeric sea monster.
Those observing closely will see that the surface of the water is broken by
roiling bubbles. At least one old sea dog will surely know the following legend...
they did hire an experienced crew, didn’t they?
The PCs’ ship is being pursued by a sunken ship
crewed by the undead. The ship was once the Basilisk, captained by the notorious
pirate Spittlebeard. Notoriety can be a dangerous thing, and the city states of
the coast commissioned a fleet to hunt the pirate. The Basilisk was driven into
a deep inlet. The fleet set her ablaze, their catapults launching jars of
flaming oil. The legend goes that not a single pirate attempted to escape the
flames. The Basilisk with her crew, and all her treasure. This encounter can be
used to provide a hook for an underwater adventure to recover the lost treasure
of Spittlebeard, but none is carried on the wreck of the Basilisk.
The PCs can attempt to flee the shadow under the
water (see Expert p44). Treat the Basilisk as a LONGSHIP. If the PCs fail to escape, the
Basilisk will surface – within grappling range – in a great burst of steam. 50 SKELETONS swing and climb across,
and, when close enough, leap over the gunwales with daggers held in bony jaws.
The Basilisk itself is but a skeleton of a ship, merely charred ribs, keel,
stern and bow (with Basilisk figurehead). The ship, and the SKELETONS, are
wreathed in barely visible hell-flame.
SPITTLEBEARD=
AC: 5, HD: 5, HP: 30, MV: 60’/20’, ATT: 2 Cutlass +2, DAM: 1d8+2/1d8+2, SV: F5,
MR: 9, AL: C, XP: 300
These Skeletons are possessed by the lingering personality
of SPITTLEBEARD, who has made a pact with a Great Evil in order to continue an
unlife of plunder. Dressed in tattered finery, he can speak and reason, but is
quite mad, having just two desires, to collect gold, silver and gems, and to
kill while doing so. PCs may be able to exploit either of these desires, and
SPITTLEBEARD will flee (MR: 9) if the battle looks like it will fulfil neither
desire. SPITTLEBEARD carries a map to his underwater lair – presumably a place
of interest to a Great Evil – and fights with a CUTLASS +2.
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