"This A4 sci-fi comic, with 20 pages of strip and a six
page text story, displays a penchant for the twist ending and poetic justice.
The tales of killing, cloning and interrogation are written as if by someone
who takes life very seriously. It’s impressively drawn by Bolt-01, with grey
tones by Richmond Clements and backgrounds that convincingly evoke the worlds
in which the stories penned by Andrew Bartlett are set. 7/10."
In a past life I had a short crack at writing small-press
comics. This was the review of one of them from Comics International. And this
sums up my problem: 'written as if by someone who takes life very seriously'.
And I do, to my own detriment. I'm always in danger of draining the fun from
things, for intellectualising (and politicising) the things that I enjoy,
rather than just enjoying them.
Fighting Fantasy (Advanced, or otherwise) operates as a
necessary corrective to my tendency, when running games, to strive for too much
'realism' and too little of the fantastical and 'adventuresomeness'. I'm just
the kind of Games Master who would ruin a Star Wars game by beginning a
campaign with this:
"Turmoil has engulfed the Galactic Republic. The
taxation of trade routes to outlying star systems is in dispute.
Hoping to resolve the matter with a blockade of deadly
battleships, the greedy Trade Federation has stopped all shipping to the small
planet of Naboo.
While the congress of the Republic endlessly debates this
alarming chain of events, the Supreme Chancellor has secretly dispatched two
Jedi Knights, the guardians of peace and justice in the galaxy, to settle the
conflict...."
Fighting Fantasy is Steven Spielberg to my George Lucas.
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