This is not a review. It wouldn’t be fair to review an
adventure that I have not run. This is a
very short piece to note that, by the evidence of The Warlock of Firetop Mountain, the graphic design standards of Arion’s AFF2e line have come on in
leaps and bounds.
One criticism that has been levelled at AFF2e, and particularly
the core rulebook, is that the design and layout is not up to standard. That there were entirely
blank pages in a couple of places was a particularly egregious example. See,for an example, Dyson Logo’s mini-review. But note what he has to say that is
positive about the game as a game, and remember, I wouldn’t have, in recent years, run more AFF2e
than any other system if I didn’t tremendously enjoy
it.
An aside: In part, this post is inspired by the arrival,
just this morning, of Arion’s republishing of Titan and Out of the Pit. I hadn’t
bought these yet because I already own copies of the originals published by
Puffin. Of course I did. Importantly, I own Titan in the original larger
format, and can confirm that the Arion publication has a layout that is almost
identical to that of the original. Some of the art has ‘faded’, and a couple of
items of ‘page furniture’ have shrunk, but otherwise it is a faithful
reproduction. I suspect the same is the case for Out of the Pit, but I only
have a very battered / well-loved paperback sized version so can’t compare. This
is just to say that the ‘boring’ two column layout is a legacy of the original
books.
Here is a comparison of pages from the Puffin and Arion
publications of Titan:
But this post isn’t about those books, but The Warlock of Firetop
Mountain. I confess that I bought this ages ago. While I have run the Crown of Kings
adventures, I’ve never done more than read The Warlock of Firetop Mountain. But
what did strike me, from when it first arrived, is the way in which the graphic design has
improved immensely, while keeping with the general style. Have a look at a
few pages from the book to see what I mean.
The art from the book is mostly well-reproduced, the ‘page
furniture’ is well done, there are some fantastic page borders, a new map of
the Pagan Plains, and the character portraits for the pre-gens perfectly in
keeping with the Fighting Fantasy aesthetic. I’m not a big fan of the
computer-produced dungeon maps, but that's a personal preference, and they are certainly serviceable.
Congratulations to Graham Bottley, and especially to Brett
Schofield, for ‘translating’ the gamebook into AFF2e and providing some good
quality art that fits in nicely alongside Russ Nicholson’s original
illustrations.
Thanks for posting this, Andy. I didn't know about the republication!
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