As I jump from one system to the other - over two nights earlier this week I GM'd the WFRP 1e starter scenario 'The Oldenhaller Contract' for my wife and my mother (is that a weird gaming group?) - I'm always keen to find ways to minimise any 'look up' time. Browsing the gaming blogs I came across this post on In Like Flynn. It seems to be a fairly straightfoward suggestion that should lead to fun games by virtue of more fluid and collectively understood play, while at the same time allowing the mechanical resolution of a whole variety of actions. As players do like to roll dice, every now and again.
Pop quiz, hotshot. What is the task difficultly of disarming a bomb on a moving bus?
Post a Comment