Over Thursday and Friday night (which spanned three weeks of
game time) the party explored the Mire Woods in search of Georghe Tincu, the
son of a wealthy ice merchant. The boy had lived large parts of his life on the
river, travelling on his father’s boats, and it was assumed that he had
disappeared while exploring the river. Raglan Tincu has hired several parties
of adventurers to scour the countryside.
One particularly lurid theory is Jenny Greenteeth, the
monster of the Mire Woods, has taken the boy. The problem was that the locals
couldn’t agree on just what Jenny Greenteeth was. A water serpent with a woman’s
head, a beautiful but evil maiden covered in river weeds, a child-eating old crone…?
The (shorthanded) party, consisting of D’s Fighters Chip and
Dale (!) and A’s Magic User Kitty, accompanied by Nalag, a Goblin porter, and
Hengist, a Human man-at-arms (
thanks to Meatshields!) followed a stagnant, slow
moving stream known locally as the Vein into the Mire Woods. The Mire Woods are
a thick tangle of trees, roots, and undergrowth, and so moving along the river
avoided the risk of getting lost and moving exceptionally slowly, both of which
would equal an increased possibility of a frightening night in wild and weird
part of the world.
I'd love to see one of these well funded Kickstarter and Indiegogo OSR campaigns commission some work from Ian Miller...
The party picked up the trail of someone with boy sized feet
on the muddy bank, passed the opportunity to investigate the body of an adult,
and were ambushed by a GIANT LEECH. A ‘small’ Giant Leech, which killed Nalag,
reducing the already scrawny Goblin to a bag of a bones. So much for that ‘encumbrance
sink’.
The party were less keen on travelling on the muddy bank of
the Vein after that, slipping knee deep into the brown water with a regularity
that was a little more sinister now that they had encountered one of the
inhabitants hidden below. Not far up the stream, the woods thinned on both
banks. A path on the right bank led away into the forest, illuminated by globes
of light ‘hanging’ in the trees. On the left bank a path that might be little
more than an animal trail led away from the river. The party were uneasy at the
idea of walking down a path lit by balls of light, and so headed along the
trail.
There they found Georghe’s exhausted, wounded older brother
Vitali. Desperate to be a hero, he had set off at dawn in secret, but had run
into a flock of ‘vampire birds’ (STIRGES). The party tended to the sobbing and
desperately weak Vitali, rested, ate and watered, and decided to return the boy
to the edge of the woods, where their boatman waited.
The party decided to venture back into the Mire Woods, keen
to find Georghe. They enjoyed an unfathomable standoff with a wild Elf, mohawked
and inscrutable, bow at the ready. He recommended that the party relax in among
the flowers, before he disappeared into the woods. The party came across a
marble birdbath, dedicated to Victoria Kalten (‘may this bring you their relief
that she never found’), but decided not to disturb the crystal clear water in
the basin.
Then, coming across a rise, they found a clearing carpeted
with poppies. As they crossed the clearing, heading back towards the vein, A
asked if Kitty noticed anything unusual about the flowers. Kitty bent down,
heard a crunch underfoot, and noticed that under the flowers the clearing was
covered in brittle fragments of bone. The party began to run… and kicked up the
pollen as they did so. Chip (or was it Dale?) failed his Save vs Poison, as did
Hengist the man-at-arms. Chip was overcome with the urge to simply lie down and
watch the clouds. Chip wrestled Dale free of the clearing (or was it the other
way around?), and as they passed the edge of the clearing the magical effect of
the pollen changed dramatically, with the flowers disappearing and the murder
hidden by the flowers visible in all its gore.
Nobody fancied going back in to save Hengist – he was just a
meatshield, after all – so the last the party saw of him he was lying down, drinking
from his wineskin, with various bits and bobs of the party’s equipment on his
back. Including Dale’s (or was it Chip’s – seriously D, two characters with one
class, one background, one personality, and not quite two names makes it hard
to keep track) long bow. Make the hirelings carry the oversized equipment, sure…
Breath caught, and nerves calmed, the party found themselves
back on the banks of the Vein. A brook of clear water joined the stream on the
far bank. The party caught the briefest glimpse of a pair of beautiful, naked,
green-skinned three foot tall women frolicking in the stream. They turned,
smiled, and beckoned the party to follow them up the stream. A clear trap, but
if the party wanted to get the boy back…
The party followed the green-skinned temptresses, who
flitted in and out of their vision, up the stream, until they reached a large, shallow,
roughly circular pond of still, clear water, sitting in a bowl of mud walls. At
the centre of the pond was small ‘temple’, open on all sides with simple white
columns holding up a roof, not much more than seven foot tall. At the centre of
the temple was a ‘throne’, upon which sat Georghe, an expression of dreamy
content on his face. Eight MIXIES – a particularly evil form of Nixie dedicated
to D’namnas, a Chaotic entity associated with the disorder of dreams and
nightmares – surrounded the boy. One stroked his hair.
A Fighter, played by D, fired his heavy crossbow, impaling
one of the Mixies. The Mixies transformed into something vile; the lower parts of their faces extending into a leech-like ring of teeth and bony spikes protruding from their
wrists. Ululating, they summoned two (small) GIANT CRABS from their lair in the
mud walls of the bowl. Chip and Dale cut down the Mixies in pretty short order.
However, Kitty, seeing a Mixie move to attach her leech-like mouth to Georghe’s
neck, charged. The Mixie speared her through the eyes – while Kitty was only
reduced to 0HP, A rolled a 1 on the
Death and Dismemberment table. With the Giant
Crabs closing, Chip and Dale decided to retreat, and splashed down the Vein as
the day ended and the Mire Wood filled with shadows.
They didn’t tell Raglan Tincu, or anyone but the absent members
of their party, that they had seen Georghe, or about the ’temple’ deep in the Mire
Woods. Tincu rewarded Chip and Dale for returning Vitali. For some reason, as they rested,
waited for the other party members to recuperate, and drank in the taverns of
Gateways, Chip and Dale span a story that Hengist and Kitty had
run off and abandoned the party. Whether this lie will have any repercussions
remains to be seen.
Two weeks later (the following night), Chip and Dale
returned to the Mire Woods with a few more swords…