Why do historical fantasy RPGs use modern maps of the past? I love historical maps. Very often they tell us about the way the world looked to the people living in that period; what was known and unknown, what tribal, cultural, political divisions were important, what aspects of their geography shaped their world. So why don't many (any?) historical fantasy RPGs incorporate these sensibilities into their maps?
Now, I love hex maps because they render the map immediately gameable, abstracting geography to units appropriate to the system. But if you aren't 'gamifying' your maps, why not embrace at least an approximation of the way in which the people in the that time period saw distances, proximity, etc. Or go further, and treat these maps (or a modern pastiche) as if it was accurate geography?
Earlier this week I presented this admittedly fantastic map on G+, in the contemporary atlas of history style:
But does a game based on that differ from a game based on one of the oldest maps of the British Isles, from the Rome Ptolemy atlas, presenting the world as seen during the period being 'gamed'?
I know these aren't views of the same period in Britain's history, but you know what I'm getting at...