Another Skeleton encounter (well, sorta) that fits on two sides of a 6"x4" index card. Earlier encounters in this series can be found here:
#4 The Hanging Garden
Alone in a meadow is a
tree resembling a tall willow with a dense curtain of hanging branches. It
sways gently, creaking and groaning, even without wind. If the PCs approach,
the tree will burst into blossom; red, white and yellow flowers opening along
the hanging branches. The tree reeks of sweet decay and small skeletal birds
flutter here and there. This is a CARNIVOROUS
PLANT, and the flowers are its ‘mouths’. An aberration, it fed on birds
until people settled nearby and began to use it as a way of disposing of their criminals
and other outcasts. Years of ritualised murder, combined with whatever residual
magic produced the tree, keeps the dead from their rest. Tangled in the
branches of the tree are 10 SKELETONS.
Some are able walk a few feet from the tree, as if one a leash, while others are
higher into the canopy and jerk ineffectively as they dangle.
The PCs might well conceive of
reasonable a plan to destroy the tree; if so they will recover the some
trinkets and jewellery worth 3d6GP.
However, the tree is difficult to set alight and the trunk cannot be reached
without entering the hungry curtain of branches. Unreasonable plans might
result in PCs being tangled in the branches – Save vs Paralyzation or be
trapped, taking 1d4 damage per turn until a successful Saving Throw is made. Other
PCs can help, granting a +2 bonus to the tangled PC’s Saving Throw, but risk
being entangled themselves. Skeletons ‘freed’ have a 2in6 chance of attacking
the PCs; otherwise they will head towards their ‘home’ village.
This encounter presents little
threat to a party that doesn’t do anything silly. Unless the PCs decide to
destroy the tree, this encounter serves as atmospheric foreshadowing. The next
settlement that the PCs reach will be the one that uses this tree as its means
of punishment. A sign outside the village reads, ‘Sinners Shall Tend to the Garden
of the God’. PCs should watch their manners…
The 6"x4" index card format really restrained me here. I left out the Skeleton stats, something that I'd thought about before as which ever OSR (or other) game you are using has standard Skeleton that supercedes the Labyrinth Lord statline I would reproduce here. This wouldn't always be the decision - a monster or NPC that varies from a standard would need the statline included - what I want here are index cards that I can draw from a file and [almost] immediately play.
It also isn't all that Skeleton-y. It started out as an encounter with a number of Skeletons in gibbets, but this gives the players much more to do. Or, well, much more to mess about with. I haven't provided any stats for the 'tree' as it doesn't need any. No more than an oak tree would, anyway. It is an environmental hazard, not a 'monster' to be fought. Of course, it is really an introduction to a proper 'Hammer Horror' village, and the PCs have more choices to make when they find that.
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