There are some things that you *know* that you ought to do (which you might even have written about), but that you don't always put into practice. One of these things, for me, is making explicit to the players choices and consequences that are the axis upon which an RPG turns. The game is not about rolling dice or CharOp or any of that jazz, but about making choices as your character and playing out the consequences.
May 2023 Cartography Collection
12 hours ago
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