Monday, 18 August 2025

Viscera!

The particular proximate 'prod' that prompted me to resurrect this blog was - having temporarily stepped away from Twitter and reactivated my account at RPGnet for a less unhealthy social media experience - being asked by Andrew Wright (who blogs at Fantasy Game Book and has written several supplements for Advanced Fighting Fantasy) whether there was a working link to Viscera!, a little booklet of critical hits and other stuff that I wrote for Fighting Fantasy-based games nearly a decade ago. Ooof. 


And so, while you can access it (now) by clicking on the little link on the left hand side of blog, here it is again; just click on the image above. It *should* work. 

Andrew Wright has covered Viscera! in his thread "Exploring combat and other rule systems in Troika! and its relatives". In fact, if you want to keep track of when people are saying something interesting about Fighting Fantasy-based systems on RPGnet, do follow Andrew (greyarea13).

While I would likely revisit some of the stuff in Viscera! were I to produce a new version, or a "MyAFF3e", the thing I like about what I did produce is that there really is very little there, in terms of "crunch" at least. YOU are the Hero, and YOU can make this game, on the fly, at your table. If I were to produce a "MyAFF3e", that would be the principle by which I would try to check any instincts I might have towards the baroque.

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