Wednesday, 27 August 2014
Your Adventure Ends Here, Again!
Wednesday, 20 August 2014
Thoughts on boring systems...
Friday, 24 August 2012
YOU are a buffoon!
Thursday, 12 July 2012
Titanic Lesson Plan
[Addendum: an indiegogo campaign for a new edition of Blacksand? That is well worth £30]
Sunday, 13 May 2012
Hawkanaaaaaaaagh!
Tuesday, 1 May 2012
Sunday, 3 April 2011
Perfect 10
This tunnel is getting a little hot. I'll press on - I've got a LUCK of 11. Oh, what, surviving a hot tunnel is a test of SKILL? But I rolled a 1 at CharGen!
I didn't learn very much from this read of Deathtrap Dungeon, but every time I think about Fang and the Trial of the Champions I am reminded of the way in which I can solve the 'Ierendi problem'. You can keep much of that Gazeteer's zaniness - a key part of Classic D&D - if you add a dash of the Deathtrap Dungeon/Port Blacksand flavour to spice it up a little.
Sunday, 6 March 2011
Your adventure ends here

I have a lot of Fighting Fantasy gamebooks. I have had some of them since the early 1980s. I have had some for a few days. And I am now married, have a PhD, and am a father. So, I decided that I finally have the maturity to obey all the rolls of the dice and to hold myself to the decisions that I have made.
However, playing one book over and over until it has been completed is boring. If you are not going to cheat the books become a mechanical problem. Who wants to read the same passages over and over again, or worse, to not read passages at all, simply making a series of paragraph number choices? I want to enjoy a fantasy adventure.
I have decided to play each book in my collection in turn. When that adventure ends, I will move on to the next book in the series, with nary a backward glance at the dice rolls that I should have fudged or the places where I should have changed my mind. Well, apart from a brief recap, listing the doom of my adventurer.
#1 The Warlock of
#2 The Citadel of Chaos – My adventurer, avoiding combat more or less entirely – only fighting a GOLEM that had been weakened by a fight with a CREATURE COPY – very quickly got to the room with the GANJEES in it. Though my adventure ended here in the majority of my previous plays of this book, and I will not resort to an internet walkthrough. It is not quite the same scale of frustration as the Maze of Zagor. Death by falling.
#3 The Forest of Doom – my adventurer survived a series of nasty combats with high SKILL opponents, didn’t find either of the parts of the warhammer, and then died in a fight against a fire-breathing WYVERN. He had equal SKILL, and nearly twice as much STAMINA, but rolled badly, and even a last ditch TEST OF LUCK didn’t come off. The first time so far that the dice have failed me, but it will not be the last. Rare, or well done?
Turn to 400 has a much funnier take on working through the Fighting Fantasy gamebooks in order. All I'm doing is listing the fate of my characters - death, more often than not - and waiting for Advanced Fighting Fantasy 2e.
Wednesday, 16 February 2011
Fighters and Fanzines
