Showing posts with label BRP. Show all posts
Showing posts with label BRP. Show all posts

Wednesday, 15 January 2014

A critical hit with the ugly stick


In Magic World, a BRP game, characters have an Appearance (APP) characteristic. As with any characteristic, if, by magic, ageing, disease, or wounds, the characteristic is reduced to zero, death follows shortly. But just how does a character 'ugly away'?


This is a pressing question. In the our new campaign, a Magic World game set in Allansia, the players have rolled a particularly ugly bunch of PCs. Forget the good, the bad, and the ugly, we have the ugly, the ugly, and the ugly. As these players are particularly reckless, I can envisage (en-visage, geddit?!) an early-campaign Major Wound stripping them of 1d3 points of APP, leaving them hovering at the door of death by disfigurement. But what does this mean? 

Well, it means that the player characters perhaps ought to head to the Salamonis School of Decorum and Ettiquette for some APP training. And it means I should have used Elric! characteristic generation, which I remember as being 2d6+6 right down the line. But in terms of being reduced to zero APP, I see two options. 

Option one is to interpret a Major Wound that reduces APP to zero as a catastrophic fatal wound (sword through face kind of thing) regardless of remaining HP. "Yes, I know your character still has just under half his HP remaining, but that sword stroke chopped his face clean off. Sorry." 

Option two is the Call of Cthulhu solution. Having APP reduced to zero causes permanent destruction of the character's personality, and control of the character passes into the hands of the Referee. The character is 'dead' as a player character. Incidentally, it is not the ugliness itself that causes this, but the damage to the character's sense of self.

Are there any other ways of explaining character 'death' through APP loss? Have you ever had a character 'die' through ugliness in your game?

Monday, 4 November 2013

One Hundred Percent Yes



Newt's lovely looking OpenQuest 2e

After The Crown of Kings concludes (probably tonight, with our face-to-face group convening over Google+ - except for my wife, who I hope will join me at the table rather than play from the next room on her laptop), I'm increasingly drawn to the idea that our next game involve plenty of percentile dice. Thing is, as well as several out of print d100 fantasy games, I own OpenQuest, RuneQuest 6, and Magic World to draw from. I've also got the in-print Legend, but if I'm going to play that, why not just play RQ6? That's not to say that YOU shouldn't play Legend at is $24 cheaper (or one 25th the price...), but given that I own RQ6 (plus lots of MRQII books), I may as well play the 'refined' version. 

I know that the *right* answer is to take the best bits from each, and build my own game, but I do like being able to run a game from a single book - or at least, a small number of directly comparable books. 

I like OQ2e for its simple but comprehensive skill list and the way that the game runs smoothly at the table, with next to no fiddling about. I like MW for its character creation, which uses 'culture' and 'profession', providing a bit more flavour than OQ2e, but avoids the extended chargen process of RQ6 by allocating the skill points so neatly - in good sized blocks - that generating a PC is almost a quick as it is in OQ2e. Actually, it does what I was trying to do with my 'Hammerstein!' templates, but far, far more neatly. I like RQ6 for its elegant combat system (to what degree would using some variant of that break the simplicity of OQ?). Can all these be shoved together? Is it worth bothering, or should I just run a game straight from the book?

And where to play, one which worlds....

Thursday, 25 April 2013

A Hundredweight of d100 Fantasy



I bought (.pdf, have you seen the shipping costs that Chaosium quote for transatlantic shipping?!) the new version of Magic World, which is basically a reprint of Elric! stripped of it Moorcockisms. And very nice it looks too; a clean, relatively simple d100 fantasy game. The first supplement, Advanced Sorcery, is due soon - again it is largely a reprint of Elric! material, in this case The Bronze Grimoire. 

Chaosium should note* that they are selling .pdfs of Elric! on DriveThruRPG for a couple of quid cheaper, at current exchange rates, than Magic World. And, of course, that nothing short of free is quite a cheap as Legend, which itself is basically a reprint of Mongoose RuneQuest II stripped of its Gloranthaisms. And speaking of Elric, with Legend you could run the Mongoose version of everyone's favourite albino (outside the one played by Mel Smith in The Princess Bride), as all(?) their Elric of Melnibone stuff is on DriveThruRPG for less than £10 a book...

But as Brian Butterfield would say, "that's not all". So, what do we have on the d100 fantasy scene at the moment? Well, we have OpenQuest 2e on the way (I backed the IndieGoGo campaign, and am looking forward to seeing the improvements/additions that Newt Newport has made to this system). Slightly more complex than that, we have Magic World from Chaosium. An extra level of complexity is added - mainly by virtue of its 'faction' system - by Renaissance (now available in a Deluxe form), built on OpenQuest and Legend. One level more complex again is Legend, with its Combat Action 'economy' and system of Combat Manoeuvers  And then we have the big boss of d100 fantasy gaming, RuneQuest 6, which I haven't had a chance to look at yet, though I expect it to be stunning, if I bit too much for my current tastes. 

I own OpenQuest (and soon will have a copy of 2e), Magic World, Mongoose RuneQuest II and Legend, and Renaissance (in the free SRD and hardback Clockwork and Chivalry 2e form). I also own the Basic Roleplaying 'big gold book', will probably buy RuneQuest 6 if it ever appears with a UK supplier, and have a number of out-of-print d100 fantasy systems (I particularly like my GW-produced RQ3 books). With all these extant systems, and given the fact that many of them are OGL (and those that are not appear keen to licence third parties to produce supplements), this is a vibrant, lively time for d100 fantasy gaming.

Well, if there are many other gamers are as daft as me, willing will buy umpteen different versions of d100 fantasy, of course the d100 scene is vibrant! I can't quite decide which is my favourite d100 engine for fantasy gaming (which is yours?). "No, really?", I hear you say, shocked. "I had no idea that you suffered from gamer ADHD", you gasp. However, the intercompatibility of these systems - and the nature of the d100 system itself - not only its modularity, but the simplicity and consistency of the mechanics - means that GMs can pick and choose the best bits from each of these systems. Sadly(?), between Magic World, OpenQuest, and Renaissance, there is little need for Hammerstein! as yet another d100 system. But hopefully this flowering of d100 fantasy systems will stimulate the production of d100 fantasy adventures and other supplements for use at the table. 

*Hopefully, if Chaosium did take note (though given that they don't even notice e-mails, it seems) I'd hope this would not mean an end to the sale of the classic Stormbringer/Elric! .pdfs - we wouldn't accept other kinds of books being deliberately kept out-of-print, and the resurrection of out-of-print gaming books is one of the great success stories of recent RPG history - or an increase in their price, but rather a more reasonable .pdf pricing structure at Chaosium.com.

[Extra: Of course, this is not the limit to d100 fantasy built on a BRP(ish) chassis. In the pipeline are both AEONS, built on the D100II SRD, and Classic Fantasy (originally a BRP supplement) is being rewritten as a 'Legend compatible' complete game.]